This page:
Page history
Links to here

Last modified:
2008-03-13 at 00:31

Plans > 3.1 > ItemRemoval

Base items

Weapons

Stats:

  • 51 at present
  • 13 base weapons with standard price < 100AU!

Todo:

  • Reduce number of base weapon types (to ~30?):

    • beaked axe
    • lucerne hammer
  • Enchanting to-dam should get harder as you get nearer the maximum damage the weapon can do. (A 1d4 dagger will get to max. +4 in this method; 2d5 longsword can get to +10.)

  • Make weapon dice slightly different more often.

  • Spears should have a small AC bonus

  • Remove priest weapon penalty.

  • Remove pointless curses and gratuitously broken items.

  • Narrow ESP down a bit (?). e.g. slay dragon + ESP should just detect dragons

Critical hits should be based on weight of weapons and strength more than they are. (see CatH)

Armour

18 basic types of body armour, with odd differences in AC between armours. Suggest smoothing this out a bit.

Consumables

Some weak potions/scrolls should have their effects combined or replaced. Replace Boldness and Slow Poison with scroll of Benediction which does both.

Scrolls

Stats:

  • 43 scrolls
  • 5 worthless, two "summons" (make rarer)
  • 4 terrain detection-types

Todo:

  • Add scrolls of fireproofing, acidproofing, coldproofing.
  • Add !DeepDescent, which puts you 200' down from your deepest dlev.