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UserManual > Artifacts > ArtifactsFull > ArtifactMeleeWeaponsFull

Melee Weapons

Artifact Melee Weapons Spoiler

The Broken Sword 'Narsil'

The remnants of the sword whose shattered hilt once cut the One Ring off the hand of Sauron.

ValueDamage DiceTo HitDamageAC
2,0003d2 (1d2)+6+10
  • Confers resistance to fire
  • Increases strength and dexterity
  • Is mighty against trolls and orcs
  • Speeds the wielder in melee
  • Is blessed

The Two-Handed Sword 'Mormegil'

A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is said that it will drink the very lifeblood of its wielder.

ValueDamage DiceTo HitDamageAC
10,000-15-15-10
  • Cursed; slows movement; drains life; draws the attention of nearby creatures
  • Branded with poison
  • Confers resistance to life draining
  • Is particularly mighty against dragons and mighty against undead
  • Enables the wielder to see invisible creatures

The Dagger 'Nimthanc'

From the hilt of this dagger springs not so much a blade as an icicle.

ValueDamage DiceTo HitDamageAC
11,0002d4 (1d4)+4+6
  • Branded with, and confers resistance to, cold

The Dagger 'Narthanc'

A flame, instead of a blade, seems to spring forth from this dagger's hilt.

ValueDamage DiceTo HitDamageAC
12,0002d4 (1d4)+4+6
  • Branded with, and confers resistance to, fire

The Dagger 'Dethanc'

In this dagger is bound the very force of the lightning.

ValueDamage DiceTo HitDamageAC
13,0002d4 (1d4)+4+6
  • Branded with, and confers resistance to, lightning

The Dagger of Rilia

A large stiletto dagger that glistens with odorless poison, to which the wearer seems oddly immune.

ValueDamage DiceTo HitDamageAC
15,0002d4 (1d4)+4+3
  • Confers resistance to poison
  • Confers resistance to disenchantment
  • Is mighty against orcs

The Rapier 'Forasgil'

A slender, tapered needle of ice that coldly grips its impaled prey.

ValueDamage DiceTo HitDamageAC
15,000+12+19
  • Branded with, and confers resistance to, cold
  • Confers resistance to light
  • Is mighty against animals
  • Shines with inner light

The Short Sword 'Dagmor'

A stubby blade worn by Beren, whose horn sounded of old in the glades of Brethil.

ValueDamage DiceTo HitDamageAC
15,000+3+7
  • Branded with poison
  • Is mighty against animals
  • Speeds the wielder in melee; speeds physical healing and mental recuperation; slows digestion

The Scythe 'Avavir'

Binding elemental powers whose struggles turn this weapon red and purest white, this shining reaper bears within it a power of going forth and returning.

ValueDamage DiceTo HitDamageAC
18,000+8+8+10
  • Branded with, and confers resistance to, cold and fire
  • Confers resistance to paralysis and light
  • Increases dexterity and charisma
  • Enables the wielder to see invisible creatures; shines with inner light

The Main Gauche of Maedhros

A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, who lost his right hand in captivity in Angband.

ValueDamage DiceTo HitDamageAC
20,0002d5 (1d5)+12+15
  • Confers resistance to paralysis
  • Increases intelligence and dexterity
  • Is mighty against giants and trolls
  • Enables the wielder to see invisible creatures; speeds movement

The Quarterstaff 'Eriril'

The radiant golden staff of an Istar of legend; this wizard's companion grants keen sight and clear knowledge of many hidden things.

ValueDamage DiceTo HitDamageAC
20,000+3+5
  • Confers resistance to light
  • Increases intelligence and wisdom
  • Is mighty against evil creatures
  • Enables the wielder to see invisible creatures; shines with inner light

The Battle Axe 'Lotharang'

A superbly crafted double-bladed axe once borne by Ceruthain, commander of the Rangers of Arnor.

ValueDamage DiceTo HitDamageAC
21,000+4+3
  • Increases strength and dexterity
  • Is mighty against trolls and orcs

The Halberd 'Osondir'

Lordly and tall did Osondir stand against the wrath of giants, and clear-eyed in barrows fell, wielding a halberd glowing ruby red.

ValueDamage DiceTo HitDamageAC
22,000+6+9
  • Branded with, and confers resistance to, fire
  • Confers resistance to sound
  • Increases charisma
  • Is mighty against undead and giants
  • Enables the wielder to see invisible creatures; makes the wielder fall like a feather

The Sabre 'Careth Asdriag'

An heirloom of the dauntless Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural.

ValueDamage DiceTo HitDamageAC
25,000+6+8
  • Is mighty against dragons, giants, trolls, orcs and animals
  • Speeds the wielder in melee

The Whip of Gothmog

A great crackling Balrog's whip of flame, this weapon could bring even Ungoliant to heel.

ValueDamage DiceTo HitDamageAC
25,0006d3 (1d3)+13+15
  • Cursed; decreases intelligence, wisdom and dexterity; draws the attention of nearby creatures
  • Branded with, and confers immunity to, fire, and confers resistance to lightning
  • Confers resistance to dark
  • Is particularly mighty against dragons and mighty against giants, trolls and animals
  • Shines with inner light

The Cutlass 'Gondricam'

Famed sea-defender of Lebennin. A short, slightly curved chopping blade with a perfect edge shining cleanly in the sun, an object of hate to the men of Umbar who met it in combat.

ValueDamage DiceTo HitDamageAC
28,000+10+11
  • Confers resistance to acid, lightning, fire and cold
  • Increases dexterity
  • Enables the wielder to see invisible creatures; speeds physical healing and mental recuperation; makes the wielder move more stealthily; makes the wielder fall like a feather

The Lochaber Axe 'Mundwine'

A massive axe with twin razor-sharp heads, so large that it usually requires two hands to wield, with spells to ward off the elements intricately engraved upon its surface in filigree gold.

ValueDamage DiceTo HitDamageAC
30,000+12+17
  • Confers resistance to acid, lightning, fire and cold
  • Is mighty against evil creatures, demons and animals

The Long Sword 'Elvagil'

The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth.

ValueDamage DiceTo HitDamageAC
30,000+2+7
  • Increases dexterity and charisma
  • Is mighty against trolls and orcs
  • Enables the wielder to see invisible creatures; makes the wielder move more stealthily; makes the wielder fall like a feather

The Lucerne Hammer 'Turmil'

Wielded by the High Priest of Meneltarma, this great mace gleams coldly as though moonlit, and it can strike as mighty a blow spiritually as physically.

ValueDamage DiceTo HitDamageAC
30,000+10+6+8
  • Branded with, and confers resistance to, cold
  • Confers resistance to light
  • Increases wisdom
  • Is mighty against orcs
  • Speeds physical healing and mental recuperation; shines with inner light; confers or extends infravision

The Morning Star 'Bloodspike'

You feel strong and firm of foot as you whip the chain-suspended spiked orb this weapon bears around and bathe it in the blood of your foes.

ValueDamage DiceTo HitDamageAC
30,000+8+22
  • Branded with poison
  • Confers resistance to nexus
  • Increases strength
  • Is mighty against trolls, orcs and animals
  • Enables the wielder to see invisible creatures

The Scimitar 'Haradekket'

A damascened scimitar that hefts with wondrous ease. Famed in song as the "Sickle of Harad", and a deadly foe to the undead.

ValueDamage DiceTo HitDamageAC
30,000+9+11
  • Increases dexterity
  • Is mighty against evil creatures, undead and animals
  • Enables the wielder to see invisible creatures; speeds the wielder in melee

The Spear 'Nimloth'

A thin spike of thrice-forged steel caps a straight sylvan shaft cut from a legendary tree, and spells to break the wills of the undead and strike cold into the breasts of your enemies lay upon this perfectly balanced spear.

ValueDamage DiceTo HitDamageAC
30,000+11+13
  • Branded with, and confers resistance to, cold
  • Is mighty against undead
  • Enables the wielder to see invisible creatures; speeds movement; makes the wielder move more stealthily
  • Is blessed

The Pike 'Til-i-arc'

Within this long two-handed spear dwell the spirits of frost giants and fire demons, who war forever, fettered in sorcerous binds.

ValueDamage DiceTo HitDamageAC
32,000+10+12+10
  • Branded with, and confers resistance to, fire and cold
  • Increases and sustains intelligence
  • Is mighty against demons, giants and trolls
  • Slows digestion

The Morning Star 'Firestar'

A famed battle-lord of old with a ruddy head, coloured as embers are that can yet rise up in wrath.

ValueDamage DiceTo HitDamageAC
35,000+5+7+2
  • Branded with, and confers resistance to, fire

The Beaked Axe of Theoden

The narrow axe head of this weapon would pierce the armour of a very Dragon, and the designs of your enemies stand naked and revealed.

ValueDamage DiceTo HitDamageAC
40,000+8+10
  • Increases wisdom and constitution
  • Is mighty against dragons
  • Endows the wielder with telepathy; slows digestion

The Broad Sword 'Glamdring'

This fiery, shining blade, mate to Orcrist, earned its sobriquet "Beater" from dying orcs who dared to behold hidden Gondolin.

ValueDamage DiceTo HitDamageAC
40,000+10+15
  • Branded with, and confers resistance to, fire
  • Confers resistance to light
  • Is mighty against evil creatures, demons and orcs
  • Shines with inner light; slows digestion; heightens awareness of hidden things
  • Is blessed

The Broad Sword 'Orcrist'

This coldly gleaming blade, mate to Glamdring, is called simply "Biter" by orcs who came to know its power all too well.

ValueDamage DiceTo HitDamageAC
40,000+10+15
  • Branded with, and confers resistance to, cold
  • Confers resistance to darkness
  • Is mighty against evil creatures, dragons and orcs
  • Shines with inner light; slows digestion; heightens awareness of hidden things
  • Is blessed

The Dagger 'Belangil'

A frosty dagger wreathed in a nimbus of ice with a hilt of elk horn and an edge to wound the wind.

ValueDamage DiceTo HitDamageAC
40,0002d4 (1d4)+6+9
  • Branded with, and confers resistance to, cold
  • Increases dexterity
  • Enables the wielder to see invisible creatures; speeds physical healing and mental recuperation; slows digestion

The Katana 'Aglarang'

An utterly perfect, cleanly chiseled sword, with a edge that effortlessly slices rock and bone and spells to render the wearer lithe and nimble. It is combat incarnate.

ValueDamage DiceTo HitDamageAC
40,0008d4 (3d4)
  • Increases and sustains dexterity
  • Speeds movement

The Long Sword 'Anguirel'

Forged of black galvorn by the Dark-Elven smith Eol, and as deadly as any other blade he forged.

ValueDamage DiceTo HitDamageAC
40,000+8+12
  • Draws the attention of nearby creatures
  • Branded with poison; confers resistance to electricity
  • Confers resistance to paralysis, light and dark
  • Increases strength and constitution
  • Is mighty against demons and evil creatures
  • Enables the wielder to see invisible creatures; speeds movement; shines with inner light

The Broad Sword 'Aeglin'

Like unto Orcrist and Glamdring, and like them long lost, this sword is continually covered in tiny arcs of captive lightning that flash and dance eerily in the globes of light they create.

ValueDamage DiceTo HitDamageAC
45,000+12+16
  • Branded with, and confers resistance to, electricity
  • Confers resistance to blindness
  • Is mighty against giants, trolls and orcs
  • Shines with inner light; slows digestion; heightens awareness of hidden things
  • Is blessed

The Broad Axe 'Barukkheled'

A royal heirloom of the southern coast, strong in combat against the evil creatures of earth.

ValueDamage DiceTo HitDamageAC
50,000+13+19
  • Increases constitution
  • Is mighty against evil creatures, giants, trolls and orcs
  • Enables the wielder to see invisible creatures

The Broad Sword 'Arunruth'

The beautiful sword of Thingol, justly named "King's Ire". It glistens icy enough to freeze the hearts of demons, and you feel supple and lightfooted as you clasp its hilt of gold and silver inlay.

ValueDamage DiceTo HitDamageAC
50,0003d5 (2d5)+20+12
  • Confers resistance to cold
  • Confers resistance to paralysis
  • Increases dexterity
  • Is mighty against demons and orcs makes the wielder fall like a feather; slows digestion

The Glaive of Pain

The massive cleaver that crowns this glaive glows blood-red and black; fell spells of annihilation swirl and dance as you swing death's myrmidon down.

ValueDamage DiceTo HitDamageAC
50,0009d6 (2d6)+30

Confers resistance to fear

The Mace 'Taratol'

A great ridged mace that surrounds you in a nimbus of living lightning; you remain utterly untouched, even as fat sparks crackle around your fingers and eyebrows.

ValueDamage DiceTo HitDamageAC
50,0003d4 (2d4)+12+12
  • Branded with, and confers resistance and immunity to, lightning
  • Is particularly mighty against dragons

The Main Gauche of Azaghal

Azaghal, Dwarf-king of Beregost, fell before Glaurung in the Battle of Unnumbered Tears, but with his final stroke he dealt Glaurung such a blow that the Father of Dragons fled the field with all his kin, and was at first believed to be mortally wounded.

ValueDamage DiceTo HitDamageAC
50,0002d5 (1d5)+12+14
  • Confers resistance to acid and immunity to fire
  • Confers resistance to fear
  • Is particularly mighty against dragons

The Flail 'Totila'

A flail whose head befuddles those who stare as you whirl it round, and becomes a fiery comet as you bring it down.

ValueDamage DiceTo HitDamageAC
55,0003d6 (2d6)+6+8
  • Branded with, and confers resistance to, fire
  • Confers resistance to confusion
  • Is mighty against evil creatures
  • Makes the wielder move more stealthily

The Lance of Eorlingas

"Forth Eorlingas!" To the field of Cormallen Eorl the Young came beyond hope to save beleaguered Gondor, and from his lance fled massive trolls and dire wolves.

ValueDamage DiceTo HitDamageAC
55,0003d8 (2d8)+13+21
  • Confers resistance to fear
  • Increases strength and dexterity
  • Is mighty against evil creatures, trolls and orcs
  • Enables the wielder to see invisible creatures; speeds movement

The Ball-and-Chain of Fundin Bluecloak

The weapon of a mighty dwarven priest, whose shade is rumoured to still haunt the halls of Angband itself.

ValueDamage DiceTo HitDamageAC
60,0004d4 (2d4)+13+17+10
  • Confers resistance to lightning and fire
  • Confers resistance to nether and life draining
  • Increases strength and wisdom
  • Is mighty against evil creatures and undead
  • Speeds movement; shines with inner light

The Spear of Orome

The thrusting spear of wise Orome the Vala, strong against giants of frost, and able to pierce rock or flesh with ease.

ValueDamage DiceTo HitDamageAC
60,0004d6 (1d6)+15+15
  • Branded with, and confers resistance to, fire
  • Confers resistance to light
  • Increases intelligence
  • Is mighty against giants and animals
  • Enables the wielder to see invisible creatures; speeds movement; shines with inner light; confers, or increases the wielder's, infravision; makes the wielder fall like a feather
  • Is blessed

The Quarterstaff 'Nar-i-vagil'

Named for a fiery star and set with gems of great worth binding mystic virtues of protection and thought.

ValueDamage DiceTo HitDamageAC
70,000+10+20
  • Branded with, and confers resistance to, fire
  • Increases intelligence
  • Is mighty against animals

The Long Sword 'Anduril'

The famed "Flame of the West", the Sword that was Broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it.

ValueDamage DiceTo HitDamageAC
80,0003d5 (2d5)+10+15+10
  • Branded with, and confers resistance to, fire
  • Confers resistance to paralysis, disenchantment and fear
  • Increases and sustains strength and dexterity
  • Is mighty against evil creatures, undead, trolls and orcs
  • Enables the wielder to see invisible creatures
  • Is blessed

The Battle Axe of Balli Stonehand

The twin blades of this weapon were forged in Belegost, and powerful forces to resist and endure lie ready for he who shall wield it once more.

ValueDamage DiceTo HitDamageAC
90,0003d8 (2d8)+8+11+5
  • Confers resistance to acid, lightning, fire and cold
  • Confers resistance to paralysis and blindness
  • Increases strength and constitution
  • Is mighty against demons, trolls and orcs
  • Enables the wielder to see invisible creatures; speeds physical healing and mental recuperation; makes the wielder move more stealthily; makes the wielder fall like a feather

The Beaked Axe of Hurin

Wielded by Hurin Thalion, last lord of Dor-Lomin at the Battle of Tears Unnumbered. He stood alone, his friends and kinsmen dead about him, his axe smoking in the black blood of Gothmog's troll-guard. No less than seventy times, as he slew his foes, did he utter his mighty war-cry: "Aure entuluva!" - "Day shall come again!"

ValueDamage DiceTo HitDamageAC
90,0003d6 (2d6)+12+15
  • Branded with, and confers resistance to, acid, and confers resistance to fire
  • Confers resistance to darkness
  • Increases strength and constitution
  • Is particularly mighty against demons and mighty against dragons and trolls
  • Shines with inner light

The Trident of Wrath

A massive triple-pronged spear, so great it normally requires two hands to wield, evoking the spirit of Osse who with it pierced legions of evil and undead.

ValueDamage DiceTo HitDamageAC
90,0003d8 (1d8)+16+18
  • Branded with poison
  • Confers resistance to dark and light
  • Increases strength and dexterity
  • Is particularly mighty against undead, and mighty against evil creatures
  • Enables the wielder to see invisible creatures
  • Is blessed

The Bastard Sword 'Calris'

This sword has runes of power incised on its ornate hilt, and a single blood channel that gleams coldly blue as you grasp this mighty weapon of peril.

ValueDamage DiceTo HitDamageAC
100,0005d4 (3d4)-20+20
  • Cursed; draws the attention of nearby creatures
  • Confers resistance to disenchantment
  • Increases constitution
  • Is particularly mighty against dragons, and mighty against evil creatures, demons and trolls

The Dagger 'Angrist'

Forged from meteoric iron by Telchar, greatest of Dwarven smiths, and used by Beren to gouge a Silmaril out of Morgoth's crown, this long chopping dagger slices through ordinary metal as easily as its name, "Iron Cleaver", suggests.

ValueDamage DiceTo HitDamageAC
100,0002d4 (1d4)+10+15+5
  • Branded with, and confers resistance to, acid
  • Confers resistance to paralysis and dark
  • Increases and sustains dexterity
  • Is mighty against evil creatures, trolls and orcs
  • Speeds movement

The Executioner's Sword 'Crisdurian'

A giant's weapon, with a long blade tall and straight thrusting out from a massive double-pronged hilt. On its blade are written doomspells against both the living and undead.

ValueDamage DiceTo HitDamageAC
100,000+18+19
  • Is mighty against evil creatures, dragons, undead, giants, trolls and orcs
  • Enables the wearer to see invisible creatures

The Small Sword 'Sting'

"I will give you a name, and I shall call you Sting." The perfect size for Bilbo, and stamped forever by the courage he found in Mirkwood, this sturdy little blade grants the wearer combat prowess and survival abilities he did not know he had.

ValueDamage DiceTo HitDamageAC
100,000+7+8
  • Confers resistance to paralysis, light and fear
  • Increases strength, dexterity and constitution
  • Is mighty against evil creatures, undead, orcs and animals
  • Enables the wielder to see invisible creatures; speeds movement; speeds the wielder in melee; shines with inner light

The Spear of Melkor

A mighty, heavy black spear, once wielded by the Lord of Darkness himself as he came to Valinor in wrath. Its envenomed bite pierced the Two Trees with wounds that would not heal.

ValueDamage DiceTo HitDamageAC
100,0004d6 (1d6)-12+20
  • Cursed; decreases wisdom; drains life; draws the attention of nearby creatures; decreases stealth
  • Branded with poison
  • Confers resistance to blindness, nether, blindness, light and dark

The Two-Handed Sword 'Gurthang'

A giant sword once wielded by mighty Turin, and an even greater dragonbane; for what wyrm could stand against the blade that bathed in Glaurung's blood?

ValueDamage DiceTo HitDamageAC
100,000+13+17
  • Branded with, and confers resistance to, poison and fire
  • Confers resistance to paralysis
  • Increases strength
  • Is particularly mighty against dragons
  • Speeds physical healing and mental recuperation; slows digestion

The Bastard Sword of Eowyn

The blade of the legendary Shieldmaiden of Rohan, who struck a mighty blow against the Morgul-lord whom no mortal Man could hinder, and also slew his foul steed.

ValueDamage DiceTo HitDamageAC
120,0004d4 (3d4)+12+16
  • Confers resistance to cold
  • Confers resistance to nether, dark and fear
  • Increases strength and charisma
  • Is particularly mighty against undead, and mighty against evil creatures, giants and animals
  • Speeds movement; makes the wielder move more stealthily

The Trident of Ulmo

The awesome weapon of the Vala Ulmo, Lord of Waters. Mightiest of all the powers of good save Manwe himself, Ulmo laughs to scorn the dread powers of the undead, and is utterly in command of the Element of water.

ValueDamage DiceTo HitDamageAC
120,0004d8 (1d8)+15+19
  • Confers resistance and immunity to acid
  • Confers resistance to paralysis, nether and life draining
  • Increases dexterity
  • Is mighty against dragons and animals
  • Enables the wielder to see invisible creatures; speeds physical healing and mental recuperation; slows digestion

The Quarterstaff of Olorin

A staff tall and sturdy, borne of old by Gandalf. Rough-hewn runes that invoke the element of Earth stand bold upon its gnarled surface, and no creature who lives in the shadow of mountains can withstand the blows it deals.

ValueDamage DiceTo HitDamageAC
130,0002d9 (1d9)+10+13
  • Branded with, and confers resistance to, fire
  • Confers resistance to nether and life draining
  • Increases intelligence, wisdom and charisma
  • Is particularly mighty against demons, and mighty against evil creatures, trolls and orcs
  • Enables the wielder to see invisible creatures

The Spear 'Aeglos'

The mighty spear of Gil-galad, famed as "Snow-point" in the songs of Elves, against which all the foul corruptions of Sauron dashed in vain.

ValueDamage DiceTo HitDamageAC
140,0003d6 (1d6)+15+25+5
  • Branded with, and confers resistance to, cold
  • Confers resistance to paralysis and fear
  • Increases wisdom and dexterity
  • Is particularly mighty against undead, and mighty against evil creatures, trolls and orcs
  • Slows digestion
  • Is blessed

The Great Axe of Durin

The twin massive axe heads of this ancient demon's dread gleam with mithril inlay, which tell sagas of endurance, invoking the powers of Kazad-dum to protect the wearer and slay all evils found underground.

ValueDamage DiceTo HitDamageAC
150,000+10+20+15
  • Branded with, and confers resistance to acid and fire
  • Confers resistance to paralysis, confusion, chaos, light, dark and fear
  • Increases strength and constitution
  • Is particularly mighty against dragons, and mighty against demons, trolls and orcs
  • Improves the wielder's aptitude for mining

The Two-Handed Flail 'Thunderfist'

The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, with runes of strength in its handle, and flames and sparks that roar and crackle around its massive head.

ValueDamage DiceTo HitDamageAC
160,0004d6 (3d6)+5+18
  • Branded with, and confers resistance to, lightning and fire
  • Confers resistance to darkness and fear
  • Increases strength and constitution
  • Is mighty against trolls, orcs and animals

The Blade of Chaos 'Doomcaller'

This weapon of wrath, wrought by a desperate berserker gang, dives hungrily into the yielding flesh of your enemies. You yourself fall under the shadow of death even as you inflict wounds that will not heal.

ValueDamage DiceTo HitDamageAC
200,000+18+28-50
  • Draws the attention of nearby creatures
  • Branded with, and confers resistance to cold, and confers resistance to acid, lightning and fire
  • Confers resistance to paralysis, chaos
  • Is particularly mighty against dragons, and mighty against evil creatures, demons, trolls and animals
  • Endows the wielder with telepathy

The Great Axe of Eonwe

The axe of Eonwe, leader of the Hosts of the West before the gates of Thangorodrim, strikes with icy wrath at the undead, disperses hosts of evil at a word, and grants Maia-like powers of body and mind.

ValueDamage DiceTo HitDamageAC
200,0005d4 (4d4)+15+18+8
  • Branded with, and confers resistance and immunity to, cold
  • Confers resistance to paralysis and fear
  • Increases strength, intelligence, wisdom, dexterity, constitution and charisma
  • Is particularly mighty against demons, and mighty against undead and orcs
  • Enables the wielder to see invisible creatures
  • Is blessed

The Two-Handed Sword 'Zarcuthra'

Runes dark and deadly stand stark against the naked steel of this awesome weapon, and you feel a wrathful power of slaying and rending as you slowly approach.

ValueDamage DiceTo HitDamageAC
200,0004d6 (3d6)+19+21
  • Draws the attention of nearby creatures
  • Branded with, and confers resistance to, fire
  • Confers resistance to paralysis and chaos
  • Increases strength and charisma
  • Is particularly mighty against dragons, and mighty against evil creatures, demons, undead, giants, trolls, orcs, and animals
  • Enables the wielder to see invisible creatures; confers or extends infravision

The War Hammer of Aule

The wondrous hammer of Aule, creator of the wise Dwarven lords of old. It bears magics of demolishing that no serpent or demon can withstand, and invokes the strength of mountains to ward off the tumult of the elements.

ValueDamage DiceTo HitDamageAC
250,0009d3 (3d3)+19+21+5
  • Branded with, and confers resistance to, acid, and confers resistance to lightning, fire and cold
  • Confers resistance to paralysis, nexus and fear
  • Increases wisdom
  • Is particularly mighty against dragons, and mighty against evil creatures, demons and undead
  • Enables the wielder to see invisible creatures; improves the wielder's aptitude for mining

The Long Sword 'Ringil'

The weapon of Fingolfin, High King of the Noldor; it shines like a column of ice lit by light unquenchable. Morgoth came but unwillingly to meet it of old; his lame foot will remind him of its might should he face it again.

ValueDamage DiceTo HitDamageAC
300,0004d5 (2d5)+22+25
  • Branded with, and confers resistance to, cold
  • Confers resistance to paralysis, light and fear
  • Is particularly mighty against demons, and mighty against evil creatures, undead and trolls
  • Enables the wielder to see invisible creatures; speeds movement; speeds healing and the regaining of hit points; shines with inner light; slows digestion
  • Is blessed

The Mace of Disruption 'Deathwreaker'

A weapon so massive it seems beyond the strength of mortals, yet you feel the might of giants within you as you heft it. As you grip the handle of ebony and steel, coronas of fire blaze and mighty spells to preserve magic activate around you. You wield the Fear of Dragons and the Despair of the Undead!

ValueDamage DiceTo HitDamageAC
400,0007d8 (5d8)+18+18
  • Draws the attention of nearby creatures
  • Branded with, and confers resistance and immunity to, fire
  • Confers resistance to chaos, disenchantment and dark
  • Increases strength
  • Is particularly mighty against undead, and mighty against evil creatures, dragons and animals
  • Improves the wielder's aptitude for mining

The Mighty Hammer 'Grond'

The mighty Hammer of the Underworld, blackened by doomspells of shattering, whose wielder holds the lives of all Morgoth's servants in his hand.

ValueDamage DiceTo HitDamageAC
500,0009d9+5+25+10
  • Draws the attention of nearby creatures
  • Is particularly mighty against dragons, demons and undead, and mighty against evil creatures, trolls, orcs and animals
  • Endows the wielder with telepathy; enables the wielder to see invisible creatures