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2009-05-28 at 19:55

UserManual > ClassModifiers

Vital statistics:

STRINTWISDEXCONCHRHD (bonus)XP/level
Warrior+5-2-2+2+2-19+0%
Mage-5+30+1-2+10+30%
Priest-1-3+3-10+22+20%
Rogue+2+1-2+3+1-16+25%
Ranger+2+20+1+1+14+30%
Paladin+3-3+10+2+26+35%

To get the total hit dice and experience modifier, add the race and class numbers together. For example: A Dwarven Priest has a hit die of 11 + 2 = 13, so will get 1d13 extra hit points per level before constitution bonuses. He has an experience modifier of 20% + 20% = 40%, so will take 40% more experience to advance than a human warrior.

Abilities:

Classdisarmdevicesavestealthsearchpercepmeleemissile
L1L50L1L50L1L50L1L50L1L50
Warrior56665054568211421001007699
Mage674810010094762162049342833
Priest56478377100100216869454945
Rogue100100897888845322486899267
Ranger675489788884324168067100100
Paladin444767767891112297785666

Values for disarm, device, save, melee, and missile are percentile rankings relative to the other classes, and are given at levels 1 and 50. Values for stealth, search, and perception are absolute skill values, and do not change with level. Note that prayers and spells can improve many of these skills dramatically.

Warriors become resistant to fear at level 30.

Rangers get a second shot per turn with bows at level 20, and a third at level 40.

Melee blows:

Max BlowsMin Weapon WeightWeapon Speed Modifier
Warrior63.00.5
Mage44.00.2
Priest43.50.3
Rogue53.00.4
Ranger53.50.4
Paladin53.00.5

All classes can get multiple melee blows per round. To calculate how many blows a character will receive, follow these steps:

  1. Get the character's Adjusted Strength for Blows (ASB) from the ASB table below. ASB equals Strength if STR is 17 or less.
  2. Divide the ASB by the weight of the wielded weapon in pounds, or the class's Min Weapon Weight (MWW), whichever is higher.
  3. Multiply the result by the class's Weapon Speed Modifer (WSM).
  4. Round the result down to obtain the Strength Weapon Index (SWI).
  5. The number of blows is the class's Max Blows, or the number from the blows table corresponding to the SWI and the character's Dexterity score, whichever is lower.

ASB Table:

StrengthASBStrengthASBStrengthASB
3 - 17*18/70 - 18/799018/150 - 18/159170
18 - 18/092018/80 - 18/8910018/160 - 18/169180
18/10 - 18/193018/90 - 18/9911018/170 - 18/179190
18/20 - 18/294018/100 - 18/10912018/180 - 18/189200
18/30 - 18/395018/110 - 18/11913018/190 - 18/199210
18/40 - 18/496018/120 - 18/12914018/200 - 18/209220
18/50 - 18/597018/130 - 18/13915018/210 - 18/219230
18/60 - 18/698018/140 - 18/14916018/220+240

Blows Table:

DexterityStrength-Weapon Index (SWI)
01234567891011+
3 - 9111112223333
10 - 18/09111222233333
18/10 - 18/49112223333444
18/50 - 18/69112333344444
18/70 - 18/89123334444444
18/90 - 18/99123444444444
18/100 - 18/109234445555555
18/110 - 18/119234455555555
18/120 - 18/129234555555556
18/130 - 18/139245555555566
18/140 - 18/149245555556666
18/150+345556666666