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2008-05-15 at 21:45

UserManual > EgoItems > EgoItemsFull

Ego-Items - Full List

The names given below are partial; that is to say the name of an actual item will reflect the actual type of item as well as the ego-item class, e.g. Long Sword of Slay Animal, or Helm of Beauty.

Many ego-items specify that they sustain one stat, confer one ability or one resistance; the actual effect is determined randomly from the possible choices in that category.

No ego-items have resistance to poison, nether or chaos by default, but these can be found when chosen at random; all three are very rare, however.

In any category, most ego-items can be any type within that category; where this is not the case, it is noted.

ItemPowers
Melee Weapons
Branded Weapons
FrostBranded with, cannot be damaged by, and confers resistance to cold
FlameBranded with, cannot be damaged by, and confers resistance to fire
PoisonBranded with poison
LightningBranded with, cannot be damaged by, and confers resistance to lightning
AcidBranded with, cannot be damaged by, and confers resistance to acid
Weapons of Slaying
Slay OrcMultiplies the damage dealt to orcs
Slay TrollMultiplies the damage dealt to trolls
Slay GiantMultiplies the damage dealt to giants
Slay AnimalMultiplies the damage dealt to animals
Slay EvilMultiplies the damage dealt to evil creatures
Slay DragonMultiplies the damage dealt to dragons
Slay DemonMultiplies the damage dealt to demons
Slay UndeadMultiplies the damage dealt to undead creatures (can be any weapon other than a Mace of Disruption)
*Slay Orc*Increases and sustains dexterity, and multiplies the damage dealt to orcs
*Slay Troll*Increases strength, speeds healing and regaining of spell points, and multiplies the damage dealt to trolls
*Slay Giant*Increases and sustains strength, and multiplies the damage dealt to giants
*Slay Evil*Increases wisdom, gives one ability, multiplies the damage dealt to evil creatures and is blessed
*Slay Animal*Increases intelligence, reduces the need for food, and multiplies the damage dealt to animals
*Slay Dragon*Confers resistance to fear, increases constitution, and significantly multiplies the damage dealt to dragons
*Slay Demon*Confers resistance to fire, increases intelligence, and significantly multiplies the damage dealt to demons
*Slay Undead*Increases wisdom, significantly multiplies the damage dealt to undead creatures and enables the wielder to see invisible creatures (can be any weapon other than a Mace of Disruption)
Others
BlessedIncreases wisdom, gives one ability and is blessed
Extra AttacksAllows the wielder to strike one or more extra blows each turn
DefenderCannot be damaged by any of the four elements, and confers resistance to all four and to paralysis, sustains one stat, reduces damage from falls, speeds healing and regaining of spell points, enables the wielder to see invisible creatures and increases stealth
FuryCannot be damaged by acid or fire, confers resistance to fear, increases strength, allows the wielder to strike one or more extra blows each turn, but aggravates creatures near the wielder (can be hafted, blunt or edged, but it must be a heavy weapon: for example it can be a morning star or flail, but not a whip or spear)
Holy AvengerConfers resistance to fear, increases wisdom and sustains one stat, enables the wielder to see invisible creatures, multiplies the damage dealt to evil, undead and demons, and is blessed
WesternesseIncreases strength, dexterity and constitution, confers resistance to paralysis and enables the wielder to see invisible creatures, and multiplies the damage dealt to orcs, trolls and giants
GondolinCannot be damaged by acid or fire, confers resistance to dark and paralysis, enables the wielder to see invisible creatures, gives one ability, provides illumination, and multiplies the damage dealt to orcs, trolls, dragons and demons
Cursed
MorgulA cursed weapon that aggravates creatures near the wielder and drains experience, however it is also branded with poison, confers resistance to life draining, sustains one stat, enables the wielder to see invisible creatures, and multiplies the damage dealt to undead
Missile Weapons
AccuracyHas a much higher to-hit bonus than normal enchanted weapons
PowerHas a much higher damage bonus than normal enchanted weapons
Extra MightHas a higher damage multiplier than normal weapons of the type
Extra ShotsAllows the user to fire more shots
LothlorienCannot be damaged by acid or fire, confers resistance to paralysis, increases dexterity, gives one ability and has a higher damage multiplier (can only be a short or long bow)
HaradrimCannot be damaged by acid or fire, has a higher damage multiplier and allows the user to fire more shots (can only be a light crossbow)
BucklandCannot be damaged by acid or fire, increases dexterity, has a higher damage multiplier and allows the user to fire more shots (can only be a sling)
Cursed
NazgulA cursed weapon that drains experience, but also enables the wielder to see invisible creatures
Missiles
Branded Missiles
FrostBranded with, and cannot be damaged by, cold
FlameBranded with, and cannot be damaged by, fire
VenomBranded with poison (cannot be mithril)
LightningBranded with, and cannot be damaged by, lightning
AcidBranded with, and cannot be damaged by, acid
Missiles of Slaying
Slay AnimalMultiplies the damage dealt to animals
Slay EvilMultiplies the damage dealt to evil creatures (cannot be mithril)
Slay GiantMultiplies the damage dealt to giants
Slay DemonMultiplies the damage dealt to demons
Slay UndeadMultiplies the damage dealt to undead
Slay DragonMultiplies the damage dealt to dragons
Other Missiles
WoundingHas much higher to-hit and damage bonuses than normal missiles
Holy MightCannot be damaged by acid or fire, multiplies the damage dealt to demons, undead and evil creatures (can only be seeker or mithril missiles)
Cursed
BackbitingCursed missiles with (extremely high) to-hit and damage penalties
Body Armour and Shields
Armour of Resistance
Resist LightningCannot be damaged by, and confers resistance to, lightning
Resist ColdCannot be damaged by, and confers resistance to, cold
Resist FireCannot be damaged by, and confers resistance to, fire
Resist AcidCannot be damaged by, and confers resistance to, acid
ResistanceCannot be damaged by any of the four elements, and confers resistance against all four
Other Armour
DwarvenCannot be damaged by acid or fire, confers resistance to paralysis, increases strength and constitution, and gives the wielder (or increases) infravision (can only be heavy armour, e.g. chain mail, plate mail, etc., and not rusty)
ElvenkindCannot be damaged by, and confers resistance to, all four elements, confers one resistance and increases stealth
PreservationCannot be damaged by, and confers resistance all four elements, confers resistance to disenchantment, life draining, and one resistance, and sustains strength, constitution and dexterity (can only be a shield)
PermanenceCannot be damaged by, and confers resistance to, all four elements, confers resistance to life draining and one resistance and sustains all stats (can only be a robe)
Cursed
VulnerabilityA cursed item that aggravates creatures near the wearer, and has a (potentially huge) penalty to armour class
Helms and Crowns
Head Armour only
IntelligenceSustains and increases intelligence
WisdomSustains and increases wisdom
InfravisionConfers or increases the wearer's infravision
LightConfers resistance to light, and also provides illumination
BeautySustains and increases charisma
TeleportationA cursed item that teleports the wearer at intervals to a random destination.
Head Armour or Crowns
RegenerationSpeeds healing and regaining of spell points
SeeingConfers resistance to blindness, enhances searching ability, and enables the wearer to see invisible creatures
TelepathyEnables the wearer to sense sentient creatures telepathically
DullnessA cursed item that reduces intelligence, wisdom and charisma
Crowns Only
Night and DayCannot be damaged by acid, confers resistance to light, darkness and blindness, enables the wearer to see invisible creatures and provides illumination
SerenityConfers resistance to fear, confusion and sound
MightCannot be damaged by any of the four elements, confers resistance to paralysis, and sustains and increases strength, dexterity and constitution
LordlinessCannot be damaged by any of the four elements, confers resistance to fear, sustains and increases wisdom and charisma, and gives one ability
MagiCannot be damaged by, and confers resistance to, all four elements, sustains and increases intelligence and gives one extra ability
SicklinessA cursed item that reduces strength, dexterity and constitution
Cloaks
StealthIncreases the wearer's stealth
ProtectionCannot be damaged by any of the four elements, confers resistance to shards
MagiCannot be damaged by acid, sustains and increases intelligence; increases stealth and gives one ability
AmanCannot be damaged by any of the four elements, confers one resistance and increases the wearer's stealth
Cursed
EnvelopingA cursed cloak that restricts the wearer's freedom to move, reducing his or her to-hit and damage bonuses
IrritationA cursed cloak that aggravates creatures around the wearer and reduces his or her to-hit and damage bonuses
VulnerabilityA cursed cloak that aggravates creatures near the wearer and severely reduces his or her armour class
Gloves
Free ActionConfers resistance to paralysis
AgilityIncreases the wearer's dexterity
SlayingIncreases the wearer's to-hit and damage bonuses
PowerIncreases the wearer's strength, and increases his or her to-hit and damage bonuses
ThieveryConfers resistance to paralysis, increases dexterity, increases searching ability, and reduces damage from falls (can only be gloves, not gauntlets or cesti)
CombatIncreases strength and constitution, increases to-hit and damage bonuses, but also aggravates creatures near the wearer (cannot be gloves, only gauntlets or cesti)
Cursed
WeaknessA cursed item that reduces the wearer's strength
ClumsinessA cursed item that reduces the wearer's dexterity
Boots
Slow DescentReduces damage from falls
StealthIncreases the wearer's stealth
Free ActionConfers resistance to paralysis
StabilityConfers resistance to nexus and reduces damage from falls
SpeedIncreases the wearer's movement speed
ElvenkindCannot be damaged by acid or fire, increases movement speed and stealth and reduces damage from falls (can only be Leather Boots – Soft or Hard)
Cursed
SlownessA cursed item that decreases the wearer's movement speed
AnnoyanceA cursed item that decreases movement speed and stealth, and aggravates creatures near the wearer
Lanterns and Torches
BrightnessGives more powerful illumination
EverburningNever needs fueling (cannot be a torch)
Digging Tools
DiggingBranded with acid, increases the wielder's digging ability
EarthquakesBranded with acid, increases strength, increases the wielder's digging ability

Ego-Items Spoiler List