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2008-05-15 at 21:11

UserManual > EgoItems > EgoItemsFull > EgoItemsSpoiler

Ego-Items - Spoiler

ItemPowersValueDepthRarity
Melee Weapons
Branded Weapons: Multiplies (3x) damage to creatures not resistant to the branded element
FrostBranded with, cannot be damaged by, and confers resistance to cold3,00008
FlameBranded with, cannot be damaged by, and confers resistance to fire3,50008
PoisonBranded with poison4,00008
LightningBranded with, cannot be damaged by, and confers resistance to lightning4,500010
AcidBranded with, cannot be damaged by, and confers resistance to acid5,000010
Weapons of Slaying
Slay OrcMultiplies (x3) damage dealt to orcs2,50006
Slay TrollMultiplies (x3) damage dealt to trolls2,50006
Slay GiantMultiplies (x3) damage dealt to giants2,50006
Slay AnimalMultiplies (x2) damage dealt to animals3,00006
Slay EvilMultiplies (x2) dealt to evil creatures3,00006
Slay DragonMultiplies (x3) damage dealt to dragons3,50006
Slay DemonMultiplies (x3) damage dealt to demons3,50006
Slay UndeadMultiplies (x3) damage dealt to undead creatures (can be any weapon other than a Mace of Disruption)3,50006
*Slay Orc*Increases by up to +2 and sustains dexterity, and multiplies (x3) damage dealt to orcs4,000020
*Slay Troll*Increases strength by up t0 +2, speeds healing and regaining of spell points, and multiplies (x3) damage dealt to trolls4,000020
*Slay Giant*Increases by up to +2 and sustains strength, and multiplies (x3) damage dealt to giants4,000020
*Slay Evil*Increases wisdom by up to +2, gives one ability, multiplies (x2) dealt to evil creatures and is blessed5,000020
*Slay Animal*Increases intelligence by up to +2, reduces the need for food, and multiplies (x2) damage dealt to animals6,000020
*Slay Dragon*Confers resistance to fear, increases constitution by up to +2, and multiplies (x5) damage dealt to dragons8,000020
*Slay Demon*Confers resistance to fire, increases intelligence by up to +2, and multiplies (x5) damage dealt to demons8,000020
*Slay Undead*Increases wisdom by up to +2, multiplies (x5) damage dealt to undead creatures and enables the wielder to see invisible creatures (can be any weapon other than a Mace of Disruption)8,000020
Others
BlessedIncreases wisdom by up to +3, gives one ability and is blessed5,000010
Extra AttacksAllows the wielder to strike up to 2 extra blows each turn10,000010
DefenderCannot be damaged by any of the four elements, and confers resistance to all four and to paralysis, sustains one stat, reduces damage from falls, speeds healing and regaining of spell points, enables the wielder to see invisible creatures and increases stealth by up to +4; increases to-hit and damage bonuses by up to +4 and AC class by up to +815,000012
FuryCannot be damaged by acid or fire, confers resistance to fear, increases strength by up to +2, allows the wielder to strike up to 2 extra blows each turn, but aggravates creatures near the wielder; increases to-hit and damage bonuses by up to +10 (can be hafted, blunt or edged, but it must be a heavy weapon: for example it can be a morning star or flail, but not a whip or spear)20,0004020
Holy AvengerConfers resistance to fear, increases wisdom by up to +4 and sustains one stat, enables the wielder to see invisible creatures, multiplies the damage dealt to evil (x2), undead (x3) and demons (x3), and is blessed; increases to-hit and damage bonuses by up to +6 and AC by up to +420,000012
WesternesseIncreases strength, dexterity and constitution by up to +2, confers resistance to paralysis and enables the wielder to see invisible creatures, and multiplies (x3) the damage dealt to orcs, trolls and giants; increases to-hit and damage bonuses by up to +520,000010
GondolinCannot be damaged by acid or fire, confers resistance to dark and paralysis, enables the wielder to see invisible creatures, gives one ability, provides illumination, and multiplies (x3) the damage dealt to orcs, trolls, dragons and demons; increases to-hit and damage bonuses by up to +725,0003020
Cursed
MorgulA cursed weapon that aggravates creatures near the wielder and drains experience, however it is also branded with poison, confers resistance to life draining, sustains one stat, enables the wielder to see invisible creatures, and multiplies (x3) the damage dealt to undead105
Missile Weapons
AccuracyHas a much higher to-hit bonus (up to +15) than normal enchanted weapons; damage bonus is up to +51,00001
PowerHas a much higher damage bonus (up to +15) than normal enchanted weapons; to-hit bonus is up to +51,00001
Extra MightHas a higher damage multiplier (+1) than normal weapons of the type; to-hit bonus is up to +5 and damage bonus is up to +1010,00002
Extra ShotsAllows the user to fire 1 more shot; to-hit bonus is up to +10 and damage bonus is up to +510,00002
LothlorienCannot be damaged by acid or fire, confers resistance to paralysis, increases dexterity by up to +2, gives one ability and has a higher damage multiplier (up to +2); to-hit and damage bonuses are up to +10 (can only be a short or long bow)20,000504
HaradrimCannot be damaged by acid or fire, has a higher damage multiplier (up to +1) and allows the user to fire 1 more shot; to-hit and damage bonuses are up to +5 (can only be a light crossbow)20,000504
BucklandCannot be damaged by acid or fire, increases dexterity by up to +2, has a higher damage multiplier (up to +2) and allows the user to fire up to 2 more shots; to-hit and damage bonuses are up to +8 (can only be a sling)20,000404
Cursed
NazgulA cursed weapon that drains experience, but also enables the wielder to see invisible creatures; to-hit and damage penalties are up to -10002
Missiles
Branded Missiles
FrostBranded with, and cannot be damaged by, cold3006
FlameBranded with, and cannot be damaged by, fire3506
VenomBranded with poison (cannot be mithril)4006
LightningBranded with, and cannot be damaged by, lightning4509
AcidBranded with, and cannot be damaged by, acid5009
Missiles of Slaying
Slay AnimalMultiplies (x2) the damage dealt to animals2006
Slay EvilMultiplies (x2) the damage dealt to evil creatures (cannot be mithril)2006
Slay GiantMultiplies (x3) the damage dealt to giants2508
Slay DemonMultiplies (x3) the damage dealt to demons2508
Slay UndeadMultiplies (x3) the damage dealt to undead2508
Slay DragonMultiplies (x3) the damage dealt to dragons4008
Other Missiles
WoundingHas much higher to-hit and damage bonuses (up to +5) than normal missiles2004
Holy MightCannot be damaged by acid or fire, multiplies the damage dealt to demons (x3), undead (x3) and evil creatures (x2) (can only be seeker or mithril missiles); to-hit and damage bonuses up to +10604015
Cursed
BackbitingCursed missiles with to-hit and damage penalties up to -50001
Body Armour and Shields
Armour of Resistance
Resist LightningCannot be damaged by, and confers resistance to, lightning40001
Resist ColdCannot be damaged by, and confers resistance to, cold60001
Resist FireCannot be damaged by, and confers resistance to, fire80001
Resist AcidCannot be damaged by, and confers resistance to, acid1,00001
ResistanceCannot be damaged by any of the four elements, and confers resistance against all four; maximum AC bonus: +1012,50002
Other Armour
DwarvenCannot be damaged by acid or fire, confers resistance to paralysis, increases strength and constitution by up to +2, and gives the wielder (or increases) infravision up to +2; maximum AC bonus: +15 (can only be heavy armour, e.g. chain mail, plate mail, etc., and not rusty)5,00002
ElvenkindCannot be damaged by, and confers resistance to, all four elements, confers one resistance and increases stealth by up to +3; maximum AC bonus: +1015,000 (armour), 18,000 (shield)04
PreservationCannot be damaged by, and confers resistance all four elements, confers resistance to disenchantment, life draining, and one resistance, and sustains strength, constitution and dexterity; maximum AC bonus: +20 (can only be a shield)24,000604
PermanenceCannot be damaged by, and confers resistance to, all four elements, confers resistance to life draining and one resistance and sustains all stats; maximum AC bonus: +20 (can only be a robe)30,00004
Cursed
VulnerabilityA cursed item that aggravates creatures near the wearer, and has a penalty to armour class up to -50002
Helms and Crowns
Head Armour only
IntelligenceSustains and increases intelligence by up to +250002
WisdomSustains and increases wisdom by up to +250002
InfravisionConfers or increases the wearer's infravision by up to +550002
LightConfers resistance to light, and also provides illumination1,00002
BeautySustains and increases charisma by up to +41,00002
TeleportationA cursed item that teleports the wearer at intervals to a random destination.002
Head Armour or Crowns
RegenerationSpeeds healing and regaining of spell points1,50004
SeeingConfers resistance to blindness, enhances searching ability by up to +5, and enables the wearer to see invisible creatures2,00002
TelepathyEnables the wearer to sense sentient creatures telepathically50,00006
DullnessA cursed item that reduces intelligence, wisdom and charisma by up to -5002
Crowns Only
Night and DayCannot be damaged by acid, confers resistance to light, darkness and blindness, enables the wearer to see invisible creatures and provides illumination4,000356
SerenityConfers resistance to fear, confusion and sound4,00006
MightCannot be damaged by any of the four elements, confers resistance to paralysis, and sustains and increases strength, dexterity and constitution by up to +37,50004
LordlinessCannot be damaged by any of the four elements, confers resistance to fear, sustains and increases wisdom and charisma by up to +3, and gives one ability7,50002
MagiCannot be damaged by, and confers resistance to, all four elements, sustains and increases intelligence by up to +3 and gives one extra ability7,50004
SicklinessA cursed item that reduces strength, dexterity and constitution by up to -5002
Cloaks
StealthIncreases the wearer's stealth by up to +350001
ProtectionCannot be damaged by any of the four elements, confers resistance to shards; maximum AC bonus: +101,50002
MagiCannot be damaged by acid, sustains and increases intelligence by up to +2; increases stealth by up to +2 and gives one ability; maximum AC bonus: +42,000303
AmanCannot be damaged by any of the four elements, confers one resistance and increases the wearer's stealth by up to +3; maximum AC bonus: +204,00006
Cursed
EnvelopingA cursed cloak that restricts the wearer's freedom to move, reducing his or her to-hit and damage bonuses by up to -10001
IrritationA cursed cloak that aggravates creatures around the wearer and reduces his or her to-hit and damage bonuses by up to -15001
VulnerabilityA cursed cloak that aggravates creatures near the wearer and severely reduces his or her armour class by up to -50001
Gloves
Free ActionConfers resistance to paralysis1,00004
AgilityIncreases the wearer's dexterity by up to +51,00006
SlayingIncreases the wearer's to-hit and damage bonuses by up to +51,50004
PowerIncreases the wearer's strength by up to +5, and increases his or her to-hit and damage bonuses by up to +52,50006
ThieveryConfers resistance to paralysis, increases dexterity by up to +5, increases searching ability by up to +5, and reduces damage from falls; increases to-hit bonus by up to +8 and damage bonus by up to +3 (can only be gloves, not gauntlets or cesti)5,0004012
CombatIncreases strength and constitution by up to +2, increases to-hit bonus by up to +3 and damage bonus by up to +8, but also aggravates creatures near the wearer (cannot be gloves, only gauntlets or cesti)7,0005012
Cursed
WeaknessA cursed item that reduces the wearer's strength by up to -10002
ClumsinessA cursed item that reduces the wearer's dexterity by up to -10002
Boots
Slow DescentReduces damage from falls25005
StealthIncreases the wearer's stealth by up to +350006
Free ActionConfers resistance to paralysis1,00008
StabilityConfers resistance to nexus and reduces damage from falls5,000010
SpeedIncreases the wearer's movement speed by up to +10100,000024
ElvenkindCannot be damaged by acid or fire, increases movement speed and stealth by up to +5 and reduces damage from falls (can only be Leather Boots – Soft or Hard)200,0006030
Cursed
SlownessA cursed item that decreases the wearer's movement speed by up to -5005
AnnoyanceA cursed item that decreases movement speed and stealth by up to -10, and aggravates creatures near the wearer0010
Lanterns and Torches
BrightnessGives more powerful illumination2,00002
EverburningNever needs fueling (cannot be a torch)2,50003
Digging Tools
DiggingBranded with acid, increases the wielder's digging ability by up to +450001
EarthquakesBranded with acid, increases strength by up to +6, increases the wielder's digging ability by up to +6, increases to-hit and damage bonuses by up to +103,000204