Warning: This wiki is no longer operational and is maintained only for archive purposes. The wiki currently being used for Angband is on the development site.
Navigation:
Home
IndexPage
This page:
Links to here
Last modified:
2008-12-20 at 16:50

UserManual > Monsters > MonstersSpoiler > MonstersSpoilerN

Monsters: Level 66-100
Greater titan

A forty foot tall humanoid that shakes the ground as it walks. The power radiating from its frame shakes your courage, its hatred inspired by your defiance.

DepthRarityUniqueGenderCompanionsRaceAlignment
663GiantEvil
  • Mind

    • Vision: 30
    • Alertness: 15
    • Mind: Smart
  • Body

    • HP: 3,800
    • AC: 125
  • Movement

    • Always asleep when found
    • Can break down doors
    • May pick up objects
    • Speed: 120
  • Combat Attacks

    • Hit to confuse for 12d12
    • Hit to confuse for 12d12
    • Hit to confuse for 12d12
    • Hit to confuse for 12d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Summon Monsters, Heal Self, Teleport to Self
    • Missiles: Throws a boulder for ?d? damage
  • Treasure

    • Item(s) only
    • Number: 5 to 10
    • Type: O
    • Good
  • Experience: 23,500

Beholder hive-mother

A hive mother of the race of beholders, she can summon her brood to her aid whenever she wishes.

DepthRarityUniqueGenderCompanionsRaceAlignment
673FemaleEvil
  • Mind

    • Vision: 30
    • Alertness: 10
    • Mind: Smart
  • Body

    • HP: 3,500
    • AC: 80
    • Immune to: Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Speed: 120
  • Combat Attacks

    • Bite to drain life (2%+80d6) for 6d6
    • Gaze to paralyze for 5d5
    • Gaze to reduce intelligence for 5d5
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Nether Bolt, Mana Bolt, Frost Ball, Fire Ball, Acid Ball, Create Darkness Storm, Terrify, Blind, Confuse, Cause Amnesia, Drain Mana, Brain Smash, Summon Kindred
  • Experience: 17,000

Great Bile Wyrm

A huge and very powerful dragon. Great steaming pools of acid drip from its form onto the ground. You shudder when you see the acid eating away the very stones of the dungeon - what could it do to you?

DepthRarityUniqueGenderCompanionsRaceAlignment
672DragonEvil
  • Mind

    • Vision: 30
    • Alertness: 80
  • Body

    • HP: 3,500
    • AC: 150
    • Immune to: Acid
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 4d12
    • Claw to hurt for 4d12
    • Bite to corrode for 6d14
    • Bite to corrode for 6d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse
    • Breath: Breathes acid (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 23,000

Great Hell Wyrm

A vast dragon of immense power. Fire leaps continuously from its huge form. The air around it scalds you. Its slightest glance burns you, and you truly realize how insignificant you are.

DepthRarityUniqueGenderCompanionsRaceAlignment
672DragonEvil
  • Mind

    • Vision: 30
    • Alertness: 80
    • Mind: Smart
  • Body

    • HP: 3,800
    • AC: 150
    • Immune to: Fire
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 4d12
    • Claw to hurt for 4d12
    • Bite to burn for 6d14
    • Bite to burn for 6d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse
    • Breath: Breathes fire (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 23,000

Great Wyrm of Thunder

A dragon of gigantic proportions, with destructive abilities to match. The sheer loudness of its roar leaves you stunned and unable to think clearly enough to defend yourself adequately.

DepthRarityUniqueGenderCompanionsRaceAlignment
672DragonEvil
  • Mind

    • Vision: 30
    • Alertness: 80
  • Body

    • HP: 3,500
    • AC: 150
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 4d12
    • Claw to hurt for 4d12
    • Bite to hurt for 6d14
    • Bite to hurt for 6d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse
    • Breath: Breathes sound (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 23,000

Jabberwock

Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Run and run quickly, for death incarnate chases behind you!

DepthRarityUniqueGenderCompanionsRaceAlignment
683Animal
  • Mind

    • Vision: 35
    • Alertness: 255
  • Body

    • HP: 3,200
    • AC: 125
  • Movement

    • Always asleep when found
    • Can break down doors
    • Speed: 130
  • Combat Attacks

    • Claw to hurt for 10d10
    • Claw to hurt for 10d10
    • Bite to hurt for 10d10
    • Bite to hurt for 10d10
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 5
    • Spells: Cause Mortal Wounds
    • Breath: Breathes chaos
  • Treasure

    • Item(s) only
    • Number: 0 to 2
    • Type: C
  • Experience: 19,000

Bone golem

A skeletal form, black as night, constructed from the bones of its previous victims.

DepthRarityUniqueGenderCompanionsRaceAlignment
683Undead
  • Mind

    • Vision: 20
    • Alertness: 50
    • Mind: Empty
    • Detection: Cold-blooded
  • Body

    • HP: 3,500
    • AC: 170
    • Immune to: Cold, Fire, Lightning, Poison
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 120
  • Combat Attacks

    • Hit to disenchant for 8d8
    • Hit to disenchant for 8d8
    • Hit to reduce strength for 6d6
    • Hit to reduce strength for 6d6
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 8
    • Spells: Nether Ball, Cause Mortal Wounds, Drain Mana, Brain Smash, Summon Undead, Teleport to Self
  • Experience: 23,000

Gelugon

This demon from the ice planes is a truly terrifying sight. It has an extremely large, insect-like body towering a full twelve feet tall, with great claws on its hands and pincers on its mouth, and its head bulges with great multi-faceted eyes. Its tail is covered with razor-sharp spikes.

DepthRarityUniqueGenderCompanionsRaceAlignment
693DemonEvil
  • Mind

    • Vision: 20
    • Alertness: 80
  • Body

    • HP: 3,500
    • AC: 100
    • Immune to: Cold
    • Resistant to: Confusion, Sleep
    • Regenerates
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 130
  • Combat Attacks

    • Claw to freeze for 6d8
    • Claw to freeze for 6d8
    • Bite to freeze for 9d9
    • Hit to paralyze for 5d5
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 6
    • Spells: Ice Bolt, Frost Ball, Terrify, Slow, Paralyze, Summon Greater Demons
    • Breath: Breathes frost or shards (powerful)
  • Treasure

    • Item(s) only
    • Number: 4 to 8
    • Type: L
    • Good
  • Experience: 14,000

Nightcrawler

This intensely evil creature bears the form of a gargantuan black worm. Its gaping maw is a void of blackness, acid drips from its steely hide. It is like nothing you have ever seen before, and a terrible chill runs down your spine as you face it.

DepthRarityUniqueGenderCompanionsRaceAlignment
693UndeadEvil
  • Mind

    • Vision: 20
    • Alertness: 10
    • Mind: Smart
    • Detection: Cold-blooded
  • Body

    • HP: 80d60
    • AC: 160
    • Immune to: Cold, Fire, Poison
    • Resistant to: Confusion, Sleep
    • Vulnerable to: Light
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 120
  • Combat Attacks

    • Sting to reduce constitution for 8d8
    • Sting to reduce constitution for 8d8
    • Bite to corrode for 10d10
    • Bite to corrode for 10d10
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Nether Bolt, Mana Bolt, Nether Ball, Terrify, Blind, Brain Smash, Summon Undead
    • Breath: Breathes nether
  • Treasure

    • Item(s) only
    • Number: 3 to 6
    • Type: K
    • Good
  • Experience: 15,000

Greater demonic quylthulg

A massive pulsating mound of flesh, glowing with a hellish light.

DepthRarityUniqueGenderCompanionsRaceAlignment
712Animal
  • Mind

    • Vision: 20
    • Alertness: 0
    • Mind: Empty
    • Detection: Invisible
  • Body

    • HP: 1,500
    • AC: 1
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Never moves
    • Never fights
    • Speed: 120
  • Combat Attacks

  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Summon Greater Demons, Phase Door, Teleport to Self
  • Experience: 10,500

Greater draconic quylthulg

A massive mound of scaled flesh, throbbing and pulsating with multi-hued light.

DepthRarityUniqueGenderCompanionsRaceAlignment
712Animal
  • Mind

    • Vision: 20
    • Alertness: 0
    • Mind: Empty
    • Detection: Invisible
  • Body

    • HP: 1,500
    • AC: 1
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Never moves
    • Never fights
    • Speed: 120
  • Combat Attacks

  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Summon Ancient Dragons, Phase Door, Teleport to Self
  • Experience: 10,500

Greater rotting quylthulg

A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes.

DepthRarityUniqueGenderCompanionsRaceAlignment
712Animal
  • Mind

    • Vision: 20
    • Alertness: 0
    • Mind: Empty
    • Detection: Invisible
  • Body

    • HP: 1,500
    • AC: 1
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Never moves
    • Never fights
    • Speed: 120
  • Combat Attacks

  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Summon Greater Undead, Phase Door, Teleport to Self
  • Experience: 10,500

Horned Reaper

A giant humanoid demon wielding a massive, heavy and sharp scythe. Feared by foes and friends alike when it flies into one of its berserk rages, the Horned Reaper will cut down anything in its path between it and you - even the minions it has just summoned.

DepthRarityUniqueGenderCompanionsRaceAlignment
723DemonEvil
  • Mind

    • Vision: 40
    • Alertness: 80
  • Body

    • HP: 3,800
    • AC: 120
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Sleep
    • Regenerates
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can destroy other creatures
    • Speed: 130
  • Combat Attacks

    • Hit to hurt for 11d11
    • Hit to hurt for 11d11
    • Hit to hurt for 11d11
    • Hit to hurt for 11d11
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 5
    • Spells: Terrify, Slow, Summon Greater Demons, Haste Self
  • Treasure

    • Item(s) only
    • Number: 6 to 12
    • Type: P
    • Good
  • Experience: 18,000

Nightwalker

A huge giant garbed in black, more massive than a titan and stronger than a dragon. With terrible blows, it breaks your armour from your back, leaving you defenseless against its evil wrath. It can smell your fear, and you in turn smell the awful stench of death as this ghastly figure strides towards you menacingly.

DepthRarityUniqueGenderCompanionsRaceAlignment
733UndeadEvil
  • Mind

    • Vision: 20
    • Alertness: 10
    • Mind: Smart
    • Detection: Cold-blooded
  • Body

    • HP: 50d65
    • AC: 175
    • Immune to: Cold, Fire, Lightning, Poison
    • Resistant to: Confusion, Sleep
    • Vulnerable to: Light
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 130
  • Combat Attacks

    • Hit to disenchant for 10d10
    • Hit to disenchant for 10d10
    • Hit to disenchant for 8d8
    • Hit to disenchant for 8d8
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Nether Bolt, Mana Bolt, Nether Ball, Terrify, Blind, Brain Smash, Summon Undead
  • Treasure

    • Item(s) only
    • Number: 4 to 8
    • Type: L
    • Good
  • Experience: 20,000

Aether hound

A shifting, swirling form. It seems to be all colours and sizes and shapes, though the dominant form is that of a huge dog. You feel very uncertain all of a sudden.

DepthRarityUniqueGenderCompanionsRaceAlignment
743FriendsAnimal
  • Mind

    • Vision: 30
    • Alertness: 0
  • Body

    • HP: 60d40
    • AC: 100
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Disenchantment, Plasma, Nexus, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 3d12
    • Claw to hurt for 3d12
    • Bite to hurt for 3d12
    • Bite to hurt for 3d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 5
    • Breath: Breathes lightning, frost, fire, acid, poison, plasma, light, darkness, sound, shards, force, inertia, gravity, nexus, nether, time, chaos, dienchantment or confusion
  • Experience: 10,000

Black reaver

A humanoid form, black as night, advancing steadily and unstoppably, even the very rock of the dungeon cannot prevent it reaching you.

DepthRarityUniqueGenderCompanionsRaceAlignment
743UndeadEvil
  • Mind

    • Vision: 20
    • Alertness: 50
    • Mind: Smart
    • Detection: Cold-blooded
  • Body

    • HP: 4,500
    • AC: 170
    • Immune to: Cold, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can tunnel through walls
    • Speed: 120
  • Combat Attacks

    • Hit to disenchant for 6d8
    • Hit to disenchant for 6d8
    • Hit to reduce strength for 4d6
    • Hit to reduce strength for 4d6
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Nether Ball, Mana Storm, Cause Critical Wounds, Cause Mortal Wounds, Blind, Confuse, Paralyze, Drain Mana, Brain Smash, Summon Undead, Teleport to Self
  • Treasure

    • Item(s) only
    • Number: 3 to 6
    • Type: K
    • Good
  • Experience: 23,000

Bronze golem

A gigantic four-armed animated bronze statue of demonic shape, glowing with great heat.

DepthRarityUniqueGenderCompanionsRaceAlignment
753Demon
  • Mind

    • Vision: 20
    • Alertness: 50
    • Mind: Empty
    • Detection: Cold-blooded
  • Body

    • HP: 4,000
    • AC: 170
    • Immune to: Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 120
  • Combat Attacks

    • Hit to hurt for 10d10
    • Hit to hurt for 10d10
    • Hit to hurt for 10d10
    • Hit to hurt for 10d10
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 8
    • Spells: Plasma Bolt, Lightning Ball, Fire Ball, Summon Demon, Teleport to Self
    • Breath: Breathes fire
  • Experience: 26,000

Great Wyrm of Chaos

A massive dragon of changing form. As you watch, it appears first fair and then foul. Its body is twisted by chaotic forces as it strives to stay real. Its very existence distorts the universe around it.

DepthRarityUniqueGenderCompanionsRaceAlignment
752DragonEvil
  • Mind

    • Vision: 40
    • Alertness: 100
    • Mind: Smart
  • Body

    • HP: 4,500
    • AC: 170
    • Immune to: Fire
    • Resistant to: Disenchantment, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 5d12
    • Claw to hurt for 5d12
    • Bite to hurt for 7d14
    • Bite to hurt for 7d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse, Summon Dragon, Summon Ancient Dragons
    • Breath: Breathes chaos or disenchantment (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 29,000

Great Wyrm of Law

A massive dragon of powerful intellect. It seeks to dominate the universe and despises all other life. It sees all who do not obey it as mere insects to be crushed underfoot.

DepthRarityUniqueGenderCompanionsRaceAlignment
752DragonEvil
  • Mind

    • Vision: 40
    • Alertness: 100
    • Mind: Smart
  • Body

    • HP: 4,500
    • AC: 170
    • Immune to: Cold
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 5d12
    • Claw to hurt for 5d12
    • Bite to hurt for 7d14
    • Bite to hurt for 7d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse, Summon Dragon, Summon Ancient Dragons
    • Breath: Breathes sound or shards (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 29,000

Master quylthulg

A giant seething mass of flesh, overwhelming you with monster after monster.

DepthRarityUniqueGenderCompanionsRaceAlignment
762Animal
  • Mind

    • Vision: 30
    • Alertness: 0
    • Mind: Empty
    • Detection: Invisible
  • Body

    • HP: 3,000
    • AC: 1
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Never moves
    • Never fights
    • Speed: 120
  • Combat Attacks

  • Spells, Missile Attacks and Breath Weapons

    • 1 in 1
    • Spells: Summon Monsters, Summon Animals, Summon Greater Demons, Summon Greater Undead, Summon Ancient Dragons, Phase Door, Teleport to Self
  • Experience: 15,000

Pit Fiend

Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies.

DepthRarityUniqueGenderCompanionsRaceAlignment
773DemonEvil
  • Mind

    • Vision: 30
    • Alertness: 75
  • Body

    • HP: 4,000
    • AC: 120
    • Immune to: Fire, Poison
    • Resistant to: Confusion, Sleep
    • Regenerates
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Claw to burn for 6d10
    • Claw to burn for 6d10
    • Bite to poison for 5d10
    • Bite to reduce constitution for 5d10
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 5
    • Spells: Fire Ball (powerful), Terrify, Cause Mortal Wounds, Summon Greater Demons, Summon Ancient Dragons
    • Breath: Breathes fire, poison or chaos (powerful)
  • Treasure

    • Item(s) only
    • Number: 6 to 12
    • Type: P
    • Good
  • Experience: 22,000

Hellhound

It is a giant dog that glows with heat. Flames pour from its nostrils.

DepthRarityUniqueGenderCompanionsRaceAlignment
782FriendsAnimalEvil
  • Mind

    • Vision: 25
    • Alertness: 30
  • Body

    • HP: 400
    • AC: 80
    • Immune to: Fire
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Purpose: Moves slightly erratically
    • Speed: 120
  • Combat Attacks

    • Bite to burn for 3d12
    • Bite to burn for 3d12
    • Bite to burn for 3d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 5
    • Breath: Breathes fire
  • Experience: 600

Greater Balrog

Originally of the semi-divine Maiar, this evil spirit swore allegiance to Morgoth at the beginning of time and is now one of his most terrible demonic servants. With its flaming whip and sword it seeks to destroy you.

DepthRarityUniqueGenderCompanionsRaceAlignment
793DemonEvil
  • Mind

    • Vision: 40
    • Alertness: 80
  • Body

    • HP: 5,000
    • AC: 140
    • Immune to: Fire, Lightning, Poison
    • Resistant to: Plasma, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Hit to burn for 8d12
    • Hit to burn for 8d12
    • Crush to hurt for 7d12
  • Spells, Missile Attacks and Breath Weapons *

    • 1 in 3
    • Spells: Plasma Bolt, Fire Ball (powerful), Terrify, Confuse, Summon Demon, Summon Undead, Summon Greater Demons
    • Breath: Breathes fire or plasma (powerful)
  • Treasure

    • Item(s) only
    • Number: 7 to 14
    • Type: R
    • Good
  • Experience: 25,000

Great Wyrm of Balance

A massive dragon, one of the mightiest of dragonkind. It is thousands of years old and seeks to maintain the Cosmic Balance. It sees you as an upstart troublemaker without the wisdom to control your actions. It will destroy you.

DepthRarityUniqueGenderCompanionsRaceAlignment
792DragonEvil
  • Mind

    • Vision: 40
    • Alertness: 100
    • Mind: Smart
  • Body

    • HP: 5,000
    • AC: 170
    • Immune to: Cold, Fire
    • Resistant to: Disenchantment, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 5d12
    • Claw to hurt for 5d12
    • Bite to hurt for 7d14
    • Bite to hurt for 7d14
  • Spells, Missile Attacks and Breath Weapons *

    • 1 in 4
    • Spells: Terrify, Blind, Confuse, Summon Dragon, Summon Ancient Dragons
    • Breath: Breathes sound, shards, chaos or disenchantment (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 31,000

Great Wyrm of Many Colours

A gigantic dragon whose scales shimmer in myriad hues.

DepthRarityUniqueGenderCompanionsRaceAlignment
792DragonEvil
  • Mind

    • Vision: 40
    • Alertness: 100
    • Mind: Smart
  • Body

    • HP: 5,000
    • AC: 170
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 120
  • Combat Attacks

    • Claw to hurt for 5d12
    • Claw to hurt for 5d12
    • Bite to hurt for 7d14
    • Bite to hurt for 7d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse, Summon Dragon, Summon Ancient Dragons
    • Breath: Breathes lightning, frost, fire, acid or poison (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 31,000