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UserManual > Monsters > MonstersSpoiler > MonstersSpoilerUniqueE

Unique Characters: Levels 81-100
Maeglin, the Traitor of Gondolin

The son of Eol the Dark Elf, Maeglin is every bit as evil as his father and more. His greed for gold led him to betray the Hidden Kingdom of Gondolin to Morgoth's forces. He is a mighty warrior himself, and some of Morgoth's greatest servants answer to his call.

DepthRarityUniqueGenderCompanionsRaceAlignment
812UniqueMaleEvil
  • Mind

    • Vision: 70
    • Alertness: 20
  • Body

    • HP: 6,000
    • AC: 120
    • Immune to: Cold, Fire, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can tunnel through walls
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Hit to hurt for 8d8
    • Hit to hurt for 8d8
    • Hit to hurt for 8d8
    • Hit to hurt for 8d8
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 6
    • Spells: Summon Monsters, Summon Animals, Summon Greater Demons, Summon Greater Undead, Summon Ancient Dragons, Summon Ringwraiths, Summon Unique Monsters
  • Treasure

    • Item(s) only
    • Number: 7 to 14
    • Type: R
    • Good, Great
  • Experience: 35000

Pazuzu, Lord of Air

A winged humanoid demon from the Planes of Hell, Pazuzu grins inhumanely at you as he decides your fate.

DepthRarityUniqueGenderCompanionsRaceAlignment
822UniqueMaleDemonEvil
  • Mind

    • Vision: 40
    • Alertness: 10
    • Detection: Invisible
  • Body

    • HP: 5,500
    • AC: 125
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 140
  • Combat Attacks

    • Hit to shock for 12d12
    • Hit to shock for 12d12
    • Hit to shock for 12d12
    • Hit to shock for 12d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Lightning Bolt, Mana Bolt, Lightning Ball, Mind Blast, Summon Greater Demons
  • Treasure

    • Item(s) only
    • Number: 4 to 8
    • Type: L
    • Good
  • Experience: 30,000

Draugluin, Sire of All Werewolves

Draugluin provides Sauron with a fearsome personal guard. He is an enormous wolf inhabited with a human spirit. He is chief of all his kind.

DepthRarityUniqueGenderCompanionsRaceAlignment
832UniqueMaleEscortsAnimalEvil
  • Mind

    • Vision: 80
    • Alertness: 90
  • Body

    • HP: 7,000
    • AC: 90
    • Immune to: Poison
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • May pick up objects
    • Purpose: Moves slightly erratically
    • Speed: 130
  • Combat Attacks

    • Claw to hurt for 6d8
    • Claw to hurt for 6d8
    • Bite to poison for 6d6
    • Bite to poison for 6d6
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Terrify, Summon Monsters, Summon Hounds
  • Treasure

    • Item(s) only
    • Number: 1 to 2
    • Type: D
    • Good
  • Experience: 40,000

Cantoras, the Skeletal Lord

A legion of evil undead druj animating the skeleton of a once mighty sorcerer. His power is devastating and his speed unmatched in the underworld. Flee his wrath!

DepthRarityUniqueGenderCompanionsRaceAlignment
842UniqueMaleUndeadEvil
  • Mind

    • Vision: 20
    • Alertness: 80
    • Mind: Smart
    • Detection: Cold-blooded
  • Body

    • HP: 7,500
    • AC: 120
    • Immune to: Cold, Fire, Poison
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 140
  • Combat Attacks

    • Gaze to drain life (2%+80d6) for 5d5
    • Gaze to drain life (2%+80d6) for 5d5
    • Touch to poison for 5d5
    • Touch to poison for 5d5
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Ice Bolt, Mana Bolt, Water Ball, Nether Ball, Cause Mortal Wounds, Terrify, Slow, Brain Smash, Summon Greater Undead, Teleport to Self
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good, Great
  • Experience: 45000

Ancalagon the Black

Rushing Jaws is his name, and death is his game; the greatest and most terrible of all dragonkind, his power dismayed even the Valar for a time.

DepthRarityUniqueGenderCompanionsRaceAlignment
853UniqueMaleEscortDragonEvil
  • Mind

    • Vision: 40
    • Alertness: 70
    • Mind: Smart
  • Body

    • HP: 10,000
    • AC: 170
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Claw to hurt for 6d12
    • Claw to hurt for 6d12
    • Bite to hurt for 10d14
    • Bite to hurt for 10d14
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Summon Kindred, Summon Ancient Dragons
    • Breath: Breathes lightning, frost, fire, acid or poison (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good, Great
  • Experience: 45000

The Tarrasque

The Tarrasque is a massive reptile of legend, rumoured to be unkillable and immune to magic. Fear its anger, for its devastation is unmatched!

DepthRarityUniqueGenderCompanionsRaceAlignment
862UniqueAnimal
  • Mind

    • Vision: 50
    • Alertness: 20
  • Body

    • HP: 8,500
    • AC: 185
    • Immune to: Cold, Fire
    • Resistant to: Disenchantment, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Hit to hurt for 10d10
    • Hit to hurt for 10d10
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Breath: Breathes fire, frost or disenchantment (powerful)
  • Treasure

    • Item(s) only
    • Number: 6 to 12
    • Type: P
    • Good
  • Experience: 35000

Kronos, Lord of the Titans

The lord of the Titans, he has broken loose from his confinement in the nether hells to seek revenge on the world.

DepthRarityUniqueGenderCompanionsRaceAlignment
873UniqueMaleGiantEvil
  • Mind

    • Vision: 30
    • Alertness: 15
    • Mind: Smart
  • Body

    • HP: 7,000
    • AC: 150
    • Immune to: Cold, Fire, Lightning, Acid, Poison
  • Movement

    • Always asleep when found
    • Can break down doors
    • Can push past others
    • May pick up objects
    • Speed: 120
  • Combat Attacks

    • Hit to confuse for 12d12
    • Hit to confuse for 12d12
    • Hit to confuse for 12d12
    • Hit to confuse for 12d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Summon Monsters, Summon Kindred, Heal Self, Teleport to Self
    • Missiles: Throws a boulder for ?d? damage
    • Breath: Breathes fire, frost, sound or shards
  • Treasure

    • Item(s) only
    • Number: 7 to 14
    • Type: R
    • Good
  • Experience: 42000

Lungorthin, the Balrog of White Fire

A massive form cloaked in flame. Lungorthin stares balefully at you with eyes that smoulder red. The dungeon floor where he stands is scorched by the heat of his body.

DepthRarityUniqueGenderCompanionsRaceAlignment
882UniqueMaleEscortsDemonEvil
  • Mind

    • Vision: 20
    • Alertness: 80
  • Body

    • HP: 7,000
    • AC: 125
    • Immune to: Fire
    • Resistant to: Plasma, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Hit to burn for 8d12
    • Hit to burn for 8d12
    • Crush to hurt for 8d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 4
    • Spells: Terrify, Blind, Confuse, Summon Undead, Summon Greater Demons
    • Breath: Breathes fire or plasma (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good
  • Experience: 37000

Carcharoth, the Jaws of Thirst

The first guard of Angband, Carcharoth, also known as 'The Red Maw', is the greatest wolf to ever walk the earth. He is highly intelligent and a deadly opponent in combat.

DepthRarityUniqueGenderCompanionsRaceAlignment
901UniqueMaleAnimalEvil
  • Mind

    • Vision: 50
    • Alertness: 10
    • Mind: Smart
  • Body

    • HP: 8,000
    • AC: 160
    • Immune to: Fire, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Claw to burn for 9d12
    • Claw to burn for 9d12
    • Bite to burn for 9d12
    • Bite to burn for 9d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Summon Hounds
    • Breath: Breathes fire, poison, darkness or nether
  • Treasure

    • Item(s) only
    • Number: 4 to 8
    • Type: L
    • Good
  • Experience: 40,000

Huan, Wolfhound of the Valar

The wolfhound of the Valar, Huan has served many masters in his time, from Celegorm son of Feanor to Beren son of Barahir: but now he runs wild and acknowledges no master save himself, as he hunts alone for his nemesis - Carcharoth, the terrible wolf of Angband.

DepthRarityUniqueGenderCompanionsRaceAlignment
901UniqueMaleAnimal
  • Mind

    • Vision: 50
    • Alertness: 10
    • Mind: Smart
  • Body

    • HP: 8,000
    • AC: 160
    • Immune to: Cold, Lightning, Acid
    • Resistant to: Confusion, Fear, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can destroy other creatures
    • Speed: 130
  • Combat Attacks

    • Claw to freeze for 9d12
    • Claw to freeze for 9d12
    • Bite to freeze for 9d12
    • Bite to freeze for 9d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 5
    • Breath: Breathes frost, light, sound or shards
  • Treasure

    • Item(s) only
    • Number: 4 to 8
    • Type: L
    • Good
  • Experience: 40,000

Vecna, the Emperor Lich

The greatest of all undead sorcerers, even the gods once feared him. This ancient shadow of death wilts every living thing it passes.

DepthRarityUniqueGenderCompanionsRaceAlignment
923UniqueMaleEscortUndeadEvil
  • Mind

    • Vision: 100
    • Alertness: 0
    • Mind: Smart
    • Detection: Cold-blooded
  • Body

    • HP: 6,000
    • AC: 100
    • Immune to: Cold, Fire, Lightning, Poison
    • Resistant to: Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Speed: 130
  • Combat Attacks

    • Hit to drain life (2%+80d6) for 7d12
    • Hit to reduce dexterity for 7d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Mana Bolt, Fire Ball, Nether Ball, Mana Storm, Cause Mortal Wounds, Terrify, Blind, Brain Smash, Summon Monsters, Summon Kindred, Summon Greater Demons, Summon Greater Undead, Teleport Self
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good, Great
  • Experience: 45000

Gothmog, the High Captain of Balrogs

Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned for slaying Feanor and Fingon, two of the High Kings of the Noldor Elves, and has never been defeated in combat. With his whip of flame and awesome fiery breath he saved his master from Ungoliant's rage.

DepthRarityUniqueGenderCompanionsRaceAlignment
951UniqueMaleEscortsDemonEvil
  • Mind

    • Vision: 100
    • Alertness: 0
  • Body

    • HP: 8,000
    • AC: 140
    • Immune to: Fire, Lightning
    • Resistant to: Plasma, Confusion, Sleep
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Hit to burn for 9d12
    • Hit to burn for 9d12
    • Crush to hurt for 8d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Terrify, Blind, Confuse, Summon Greater Demons, Summon Greater Undead
    • Breath: Breathes fire or plasma (powerful)
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good, Great
  • Experience: 43000

Sauron, the Sorcerer

He is Morgoth's most powerful servant. Mighty in spells and enchantments, he created the One Ring. His eyes glow with power and his gaze seeks to destroy your soul. He has many servants, and rarely fights without them.

DepthRarityUniqueGenderCompanionsRaceAlignment
991Quest*MaleEvil
  • Mind

    • Vision: 100
    • Alertness: 0
    • Mind: Smart
  • Body

    • HP: 10,500
    • AC: 160
    • Immune to: Cold, Fire, Lightning, Poison
    • Resistant to: Confusion, Fear, Sleep
    • Regenerates
  • Movement

    • Always asleep when found
    • Can open or break down doors
    • Can push past others
    • Speed: 130
  • Combat Attacks

    • Hit to disenchant for 10d12
    • Hit to disenchant for 10d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 2
    • Spells: Plasma Bolt, Ice Bolt, Mana Bolt, Fire Ball, Water Ball, Nether Ball, Create Darkness Storm, Mana Storm, Cause Mortal Wounds, Terrify, Blind, Brain Smash, Summon Monsters, Summon Greater Demons, Summon Greater Undead, Summon Ancient Dragons, Summon Ringwraiths, Summon Unique Monsters, Teleport Self, Teleport Level
  • Treasure

    • Item(s) only
    • Number: 9 to 18
    • Type: S
    • Good, Great
  • Experience: 50,000

Morgoth, Lord of Darkness

He is the Master of the Pits of Angband. His figure is like a black mountain crowned with lightning. He rages with everlasting anger, his body scarred by Fingolfin's eight mighty wounds. He can never rest from his pain, but seeks forever to dominate all that is light and good in the world. He is the origin of man's fear of darkness and created many foul creatures with his evil powers. Orcs, Dragons, and Trolls are his most foul corruptions, causing much pain and suffering in the world to please him. His disgusting visage, twisted with evil, is crowned with iron, the two remaining Silmarils forever burning him. Grond, the mighty Hammer of the Underworld, cries defiance as he strides towards you to crush you to a pulp!

DepthRarityUniqueGenderCompanionsRaceAlignment
1001Quest*MaleEvil
  • Mind

    • Vision: 100
    • Alertness: 0
    • Mind: Smart
  • Body

    • HP: 20,000
    • AC: 150
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Fear, Sleep
    • Regenerates
  • Movement

    • Always asleep when found
    • Can tunnel through walls
    • Can push past others
    • Speed: 140
  • Combat Attacks

    • Hit to cause earthquakes for 20d10
    • Hit to cause earthquakes for 20d10
    • Hit to reduce all stats for 10d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Mana Bolt, Nether Ball, Mana Storm, Brain Smash, Summon Monsters, Summon Greater Demons, Summon Greater Undead, Summon Ancient Dragons, Summon Ringwraiths, Summon Unique Monsters
  • Treasure

    • Item(s) only
    • Number: 10 to 20
    • Type: T
    • Good, Chosen
  • Experience: 60,000

Morgoth, Lord of Darkness

He is the Master of the Pits of Angband. His figure is like a black mountain crowned with lightning. He rages with everlasting anger, his body scarred by Fingolfin's eight mighty wounds. He can never rest from his pain, but seeks forever to dominate all that is light and good in the world. He is the origin of man's fear of darkness and created many foul creatures with his evil powers. Orcs, Dragons, and Trolls are his most foul corruptions, causing much pain and suffering in the world to please him. His disgusting visage, twisted with evil, is crowned with iron, the two remaining Silmarils forever burning him. Grond, the mighty Hammer of the Underworld, cries defiance as he strides towards you to crush you to a pulp!

DepthRarityUniqueGenderCompanionsRaceAlignment
1001Quest*MaleEvil
  • Mind

    • Vision: 100
    • Alertness: 0
    • Mind: Smart
    • Detection ()
  • Body

    • HP: 20,000
    • AC: 150
    • Immune to: Cold, Fire, Lightning, Acid, Poison
    • Resistant to: Confusion, Fear, Sleep
    • Vulnerable to: ()
    • Regenerates
  • Movemement

    • Always asleep when found
    • Can tunnel through walls
    • Can push past others
    • Purpose: ()
    • Speed: 140
  • Combat Attacks

    • Hit to cause earthquakes for 20d10
    • Hit to cause earthquakes for 20d10
    • Hit to reduce all stats for 10d12
  • Spells, Missile Attacks and Breath Weapons

    • 1 in 3
    • Spells: Mana Bolt, Nether Ball, Mana Storm, Brain Smash, Summon Monsters, Summon Greater Demons, Summon Greater Undead, Summon Ancient Dragons, Summon Ringwraiths, Summon Unique Monsters
  • Treasure

    • Items only
    • Number: 10 to 20
    • Type T
    • Good, Chosen
  • Experience: 60,000