UserManual > Potions > PotionsFull
Potions
Potions are listed in ascending order of cost, and alphabetically when costs are the same.
| Name | Effect | Cost |
|---|---|---|
| Blindness | Induces blindness for a considerable time, unless your character has resistance to blindness | 0 |
| Clumsiness | Reduces dexterity, unless your character has sustain dexterity | 0 |
| Confusion | Induces confusion for a short time, unless your character has resistance to confusion; also provides a small amount of nourishment | 0 |
| Death | Inflicts a huge amount of damage; death can only be avoided if your character has magical invulnerability, which just happens to be unavailable in the current version of Angband | 0 |
| Lose Memories | Drains a large amount of your character's experience total, unless your character has resistance to life draining | 0 |
| Naivety | Reduces wisdom, unless your character has sustain wisdom | 0 |
| Poison | Poisons your character unless your character has resistance to poison | 0 |
| Ruination | Inflicts a considerable amount of damage and permanently decreases all stats, even if your character has stat sustains | 0 |
| Salt Water | vomiting, which will result in severe hunger and causes a short bout of paralysis, even if your character has free action; but also neutralises poison | 0 |
| Sickliness | Reduces constitution, unless your character has sustain constitution | 0 |
| Sleep | Causes paralysis for a short time, unless your character has free action; also provides a small amount of nourishment | 0 |
| Slowness | Slows your character down (-10 to speed) for a considerable time; this duration is cumulative with other temporary slowing enchantments; also provides a small amount of nourishment | 0 |
| Stupidity | Reduces intelligence, unless your character has sustain intelligence | 0 |
| Ugliness | Reduces charisma, unless your character has sustain charisma | 0 |
| Weakness | Reduces strength, unless your character has sustain strength | 0 |
| Apple Juice | Provides some nourishment | 1 |
| Water | Provides some nourishment | 1 |
| Slime Mold Juice | Provides some nourishment | 2 |
| Boldness | Removes fear | 10 |
| Cure Light Wounds | Cures a small amount of damage, heals some cuts, and cures blindness; also provides a small amount of nourishment | 15 |
| Infravision | Extends the radius of your character's infravision for a considerable time | 20 |
| Slow Poison | Shortens the remaining duration of any current poisoning | 25 |
| Resist Cold | Grants your character temporary resistance to cold for some time | 30 |
| Resist Heat | Grants your character temporary resistance to fire for some time | 30 |
| Heroism | Cures a small amount of damage, removes fear and grants your character heroism (resistance to fear, and a bonus to-hit) for a short time | 35 |
| Cure Serious Wounds | Cures some damage, heals some cut damage, and cures blindness and confusion; also provides a small amount of nourishment | 40 |
| Detect Invisible | Enables your character to see invisible creatures for a short time | 50 |
| Neutralize Poison | Neutralises poison | 75 |
| Speed | Grants haste (+10 to speed) for a short time | 75 |
| Berserk Strength | Cures some damage, removes fear and grants your character berserk strength (resistance to fear, a bonus to-hit, but with a penalty to AC) for some time | 100 |
| Cure Critical Wounds | Cures a reasonable amount of points of damage, cures all stunning, heals all cut damage, neutralises poison, and cures blindness, confusion, and amnesia; it also provides a small amount of nourishment | 100 |
| Healing | Cures a large amount of damage, cures all stunning, heals all cut damage, neutralises poison, and cures blindness, confusion, and amnesia; it also provides some nourishment | 300 |
| Restore Charisma | Restores charisma to maximum | 300 |
| Restore Constitution | Restores constution to maximum | 300 |
| Restore Dexterity | Restores dexterity to maximum | 300 |
| Restore Intelligence | Restores intelligence to maximum | 300 |
| Restore Strength | Restores strength to maximum | 300 |
| Restore Wisdom | Restores wisdom to maximum | 300 |
| Restore Mana | Restores mana points to maximum | 350 |
| Restore Life Levels | Restores experience to maximum | 400 |
| Enlightenment | Completely lights and maps the current dungeon level, and detects objects | 800 |
| Charisma | Increases maximum charisma and sets charisma to new maximum | 1,000 |
| *Healing * | Cures a very large amount of points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness, confusion, and amnesia | 1,500 |
| Self Knowledge | Reveals all special powers (intrinsic, temporary, or provided by a magical item) that your character currently possesses | 2,000 |
| Life | Restores experience and all stats to maximum, cures a very large amount of damage, cures all stunning, heals all cut damage, neutralizes poison, stops hallucination, and cures blindness, confusion, and amnesia | 5,000 |
| Constitution | Increases maximum constitution and sets constitution to new maximum | 8,000 |
| Dexterity | Increases maximum dexterity and sets dexterity to new maximum | 8,000 |
| Intelligence | Increases maximum intelligence and sets intelligence to new maximum | 8,000 |
| Strength | Increases maximum strength and sets strength to new maximum | 8,000 |
| Wisdom | First Increases maximum wisdom and sets wisdom to new maximum | 8,000 |
| Detonations | Inflicts a large amount of damage from massive explosions, severe cuts, and stunning; it can also be thrown for a considerable amount of damage | 10,000 |
| Experience | Grants a large number of experience points | 25,000 |
| Augmentation | First restores to maximum any stats below maximum, then permanently increases all stats | 60,000 |
| *Enlightenment * | Has the effects of the Potions of Enlightenment, Intelligence, Wisdom, and Self Knowledge; also identifies all items your character is carrying, and detects all treasure, objects, secret doors, stairs, and traps in the immediate area | 80,000 |
- All potions weigh 0.4lbs.
- Potions can be thrown to deal 1 point of damage
- Potions can be destroyed by cold
- Potions that have a temporary effect will have a cumulative duration with other similar temporary effects
