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2008-03-17 at 22:41

UserManual > Potions > PotionsFull > PotionsSpoiler

Potions

Potions are listed in ascending order of depth, then by cost, then alphabetically.

NameEffectCostDepthRarityNotes
BlindnessInduces blindness for 99+1d100 turns, unless your character has resistance to blindness001
ConfusionInduces confusion for 14+1d20 turns, unless your character has resistance to confusion; also provides nourishment for about 50 turns001
Salt WaterInduces vomiting, which will result in severe hunger and causes 4 turns of paralysis, even if your character has free action; but also neutralises poison001
SleepCauses paralysis for 3+1d4 turns, unless your character has free action; also provides nourishment for about 100 turns001
Apple JuiceProvides nourishment for about 250 turns101(1)
WaterProvides nourishment for about 200 turns101(2)
Slime Mold JuiceProvides nourishment for about 400 turns201(3)
Cure Light WoundsCures 2d8 points of damage, heals 10 points worth of cuts, and cures blindness; also provides nourishment for about 50 turns1501
SlownessSlows your character down (-10 to speed) for 15+1d25 turns; this duration is cumulative with other temporary slowing enchantments; also provides nourishment for about 50 turns011
BoldnessRemoves fear1011
Slow PoisonHalves the remaining duration of any current poisoning2511
Resist ColdGrants your character temporary resistance to cold for 10+1d10 turns3011
Resist HeatGrants your character temporary resistance to fire for 10+1d10 turns3011
HeroismCures 10 points of damage, removes fear and grants your character heroism (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns3511
SpeedGrants your character haste (+10 to speed) for 15+1d25 turns (or 5 additional turns if he or she is already under the effect of a temporary haste enchantment)7511
PoisonPoisons your character for 9+1d15 turns, unless he or she has resistance to poison031
WeaknessReduces strength by 2.5 to 5 percent, unless your character has sustain strength031
InfravisionExtends the radius of your character's infravision by 50 feet for 100+1d100 turns2031
Cure Serious WoundsCures 4d8 points of damage, heals half of all cut damage plus 50 points, and cures blindness and confusion; also provides nourishment for about 100 turns4031
Detect InvisibleEnables your character to see invisible creatures for 12+1d12 turns5031
Berserk StrengthCures 30 points of damage, removes fear and grants your character berserk strength (resistance to fear, a bonus of +24 to-hit, and a penalty of -10 to AC) for 25+1d25 turns10031
ClumsinessReduces dexterity by 2.5 to 5 percent, unless your character has sustain dexterity051
Neutralize PoisonNeutralises poison7551
Cure Critical WoundsCures 6d8 points of damage, cures all stunning, heals all cut damage, neutralises poison, and cures blindness, confusion, and amnesia; also provides nourishment for about 100 turns10051
Lose MemoriesDrains 25% of your character's experience total, unless he or she has resistance to life draining0101
SicklinessReduces constitution by 2.5 to 5 percent, unless your character has sustain constitution0101
HealingCures 300 points of damage, cures all stunning, heals all cut damage, neutralises poison, and cures blindness, confusion, and amnesia; it also provides nourishment for about 200 turns300151
NaivetyReduces wisdom by 2.5 to 5 percent, unless your character has sustain wisdom0201
StupidityReduces intelligence by 2.5 to 5 percent, unless your character has sustain intelligence0201
UglinessReduces charisma by 2.5 to 5 percent, unless your character has sustain charisma0201
Restore CharismaRestores charisma to maximum300201
CharismaIncreases maximum charisma and sets charisma to new maximum1,000201(4)
Restore ConstitutionRestores constution to maximum300251
Restore DexterityRestores dexterity to maximum300251
Restore IntelligenceRestores intelligence to maximum300251
Restore StrengthRestores strength to maximum300251
Restore WisdomRestores wisdom to maximum300251
Restore ManaRestores mana points to maximum350251
EnlightenmentCompletely lights and maps the current dungeon level, and detects objects800251
ConstitutionIncreases maximum constitution and sets constitution to new maximum8,000301(4)
DexterityIncreases maximum dexterity and sets dexterity to new maximum8,000301(4)
IntelligenceIncreases maximum strength and sets strength to new maximum8,000301(4)
StrengthIncreases maximum strength and sets strength to new maximum8,000301(4)
WisdomIncreases maximum wisdom and sets wisdom to new maximum8,000301(4)
RuinationInflicts 10d10 points of damage and permanently decreases all stats by 6 to 12.5 percent, even if your character has stat sustains0408
Restore Life LevelsRestores experience to maximum400401
*Healing *Cures 1200 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness, confusion, and amnesia1,500402
Self KnowledgeReveals all special powers (intrinsic, temporary, or provided by a magical item) that your character currently possesses2,000401
AugmentationIncreases maximum of all stats and sets each to new maximum60,0004016(4)
DeathInflicts 5000 points of damage; death can only be avoided if your character has magical invulnerability, which just happens to be unavailable in the current version of Angband0554
LifeRestores experience and all stats to maximum, cures 5000 points of damage, cures all stunning, heals all cut damage, neutralises poison, stops hallucination, and cures blindness, confusion, and amnesia5,000604
DetonationsInflicts 50d20 points of damage from massive explosions, severe cuts (+5000 to the cut counter), and stunning (+75 to the stun counter); can also be thrown for 25d25 points of damage10,000608
ExperienceGrants either 100000 experience points or half the current experience point total plus 10, whichever is less25,000651
*Enlightenment *Has the effects of the Potions of Enlightenment, Intelligence, Wisdom, and Self Knowledge; also identifies all items your character is carrying, and detects all treasure, objects, secret doors, stairs, and traps in the immediate area80,000704

Notes:

  1. Apple Juice is always a Light Brown Potion
  2. Water is always a Clear Potion
  3. Slime Mold Juice is always an Icky Green Potion
  4. Stat gain potions increase a stat by 1-2 points if under 18, or by 15-40% (minimum 1) of the remaining interval to 18/100 otherwise
  • All potions weigh 0.4lbs.
  • Potions can be thrown to deal 1 point of damage
  • Potions can be destroyed by cold
  • Potions that have a temporary effect will have a cumulative duration with other similar temporary effects