UserManual > RingsAndAmulets > AmuletsFull
Amulets
This table is ordered by ascending cost, then alphabetically.
| Name | Description | Cost | Notes |
|---|---|---|---|
| DOOM | A cursed amulet that gives a penalty to all stats | 0 | |
| Teleportation | A cursed amulet that randomly teleports the wearer at unpredictable intervals | 0 | |
| Adornment | Has no magical abilities; it is shiny, though. | 20 | |
| Infravision | Gives infravision to a variable distance | 200 | (1) |
| Slow Digestion | Slows down the rate at which food is digested | 200 | |
| Resist Acid | Gives permanent resistance to acid | 300 | |
| Resist Lightning | Gives permanent resistance to lightning | 300 | |
| Charisma | Sustains and gives a bonus to charisma | 500 | (1) |
| Wisdom | Sustains and gives a bonus to wisdom | 500 | (1) |
| Regeneration | Speeds regeneration of hit points and mana | 600 | |
| Searching | Gives a bonus to searching | 600 | (1) |
| Resistance | Gives resistance to acid, cold, fire and lightning | 20,000 | |
| Sustenance | Sustains all stats; slows down the rate at which food is digested; protects the wearer from draining of experience | 20,000 | |
| ESP | Gives telepathy (the ability to detect all sentient creatures), and a bonus to searching | 25,000 | |
| Devotion | Sustains and gives a bonus to wisdom and charisma; gives resistance to fire, light and darkness; protects from draining of experience | 30,000 | |
| the Magi | Sustains and gives a bonus to intelligence; gives a bonus to AC; gives a bonus to searching; gives resistance to confusion; protects from draining of experience; enables the wearer to see all invisible creatures | 30,000 | (1) |
| Trickery | Sustains dexterity; gives a bonus to dexterity, speed, searching, stealth and infravision; gives resistance to poison and nexus | 30,000 | |
| Weaponmastery | Sustains and gives a bonus to strength, and sustains constitution; gives a bonus to to-hit and damage; gives resistance to fear and disenchantment; protects from draining of experience | 30,000 |
Notes:
- Has a chance to be cursed, in which case the bonus becomes a penalty (i.e. positive becomes negative) and the sale value becomes 0
- All amulets weigh 0.3 lbs
- All amulets cannot be harmed by acid, cold, fire or lightning
