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Last modified:
2008-03-17 at 22:42

Amulets

This table is ordered by ascending depth, then by cost and alphabetically.

NameDescriptionCostDepthRarityNotes
TeleportationA cursed amulet that randomly teleports the wearer at unpredictable intervals0101
AdornmentHas no magical abilities; it is shiny, though.20101
InfravisionGives infravision to a distance of (1+MB(5))*10 feet200102(1), (2)
Resist AcidGives permanent resistance to acid300101
Resist LightningGives permanent resistance to lightning300101
Slow DigestionSlows down the rate at which food is digested200151
SearchingGives a bonus of 1d5+MB(5) to searching600151(1), (2)
CharismaSustains and gives a bonus of 1+MB(5) to charisma500301(1), (2)
WisdomSustains and gives a bonus of 1+MB(5) to wisdom500301(1), (2)
RegenerationSpeeds regeneration of hit points and mana600303
DOOMA cursed amulet that gives a penalty of 1d5+MB(5) (calculated once only and applied to all) to all stats and to AC0501(2)
ResistanceGives resistance to acid, cold, fire and lightning20,000608
SustenanceSustains all stats; slows down the rate at which food is digested; protects from draining of experience20,000606
ESPGives telepathy (the ability to detect all sentient creatures), and a bonus of +5+MB(5) to searching25,000608(2)
DevotionSustains and gives a bonus of +1+MB(3) to wisdom and charisma; gives resistance to fire, light and darkness; protects from draining of experience; provides light30,000708(2)
the MagiSustains and gives a bonus of +1+MB(3) to intelligence; gives a bonus of +1d5+MB(5) to AC; gives a bonus of +1+MB(3) to searching; gives resistance to confusion; protects from draining of experience; enables the wearer to see all invisible creatures30,000708(1), (2)
TrickerySustains dexterity; gives a bonus of +1+MB(3) to dexterity, speed, searching, stealth and infravision (10 feet per +1); gives resistance to poison and nexus30,000708(2)
WeaponmasterySustains and gives a bonus of 1+MB(2) to strength, and sustains constitution; gives a bonus of 1+MB(4) to to-hit and damage, calculated independently for each; gives resistance to fear and disenchantment; protects from draining of experience30,000708(2)

Notes:

  1. Has a chance to be cursed, in which case the bonus becomes a penalty (i.e. positive becomes negative) and the sale value becomes 0
  2. For an explanation of the MB(x) notation, see a further page (TBD)
  • All amulets weigh 0.3 lbs
  • All amulets cannot be harmed by acid, cold, fire or lightning