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2008-03-17 at 21:53

UserManual > RingsAndAmulets > RingsFull

Rings

This table is ordered by ascending cost, then alphabetically.

NameDescriptionCostNotes
Aggravate MonsterA cursed ring that awakens all sleeping monsters within 200 feet of your character0
StupidityA cursed ring that reduces intelligence by several points0
TeleportationA cursed ring that randomly teleports the wearer at unpredictable intervals0
WeaknessA cursed ring that reduces strength by several points0
WoeA cursed ring that randomly teleports the wearer at unpredictable intervals, and gives penalties to wisdom, charisma and AC0
Feather FallingSlows falls: reducing damage when falling into pits, through trapdoors, and so on200
Resist FireGives permanent resistance to fire; cannot be harmed by fire250
Resist ColdGives permanent resistance to cold; cannot be harmed by cold250
SearchingGives a bonus to searching250(1)
Slow DigestionSlows down the rate at which food is digested250
See InvisibleEnables to see all invisible creatures340
Sustain CharismaPrevents charisma being reduced400
Sustain ConstitutionPrevents constitution being reduced400
Sustain DexterityPrevents dexterity being reduced400
Sustain IntelligencePrevents intelligence being reduced400
Sustain StrengthPrevents strength being reduced400
Sustain WisdomPrevents wisdom being reduced400
AccuracyGives a bonus to hit in combat500(1)
ConstitutionSustains and gives a bonus to constitution500(1)
DamageGives a bonus to combat damage500(1)
DexteritySustains and gives a bonus to dexterity500(1)
IntelligenceSustains and gives a bonus to intelligence500(1)
ProtectionGives a bonus to armour class500(1)
StrengthSustains and gives a bonus to strength500(1)
SlayingGives a bonus to combat damage and chance to hit1,000(1)
Free ActionGives resistance to paralysis and slowing spells1,500
AcidGives resistance to acid; activates for ??? for; gives a bonus to Armour Class; cannot be harmed by acid3,000
FlamesGives resistance to fire; activates for ??? for; gives a bonus to Armour Class; cannot be harmed by fire3,000
IceGives resistance to cold; activates for ??? for; gives a bonus to Armour Class; cannot be harmed by cold3,000
LightningGives resistance to lightning; activates for ??? for; gives a bonus to Armour Class; cannot be harmed by lightning5,000
Resist PoisonGives permanent resistance to poison16,000
SpeedGives a bonus to speed100,000(1)

Notes: 1. Has a chance of being cursed, in which case the bonus becomes a penalty (i.e. positive becomes negative) and the sale value becomes 0

  • All rings weigh 0.2 lbs
  • Rings can be destroyed by lightning

Rings Spoiler