UserManual > Scrolls > ScrollsFull
Scrolls
Scrolls are listed in ascending order of cost, and alphabetically when costs are the same.
| Name | Description | Cost | Notes |
|---|---|---|---|
| Aggravate Monster | Awakens all sleeping monsters within 40 squares of your character, and hastes all monsters in the line of sight unless they are already hasted | 0 | |
| Curse Armor | Curses the currently equipped body armor, removing all of its special powers (except one chosen randomly), reducing the base AC of the armor to 0, and changing the magical AC bonus of the armor to a negative value; there is a chance of failure for artifacts | 0 | |
| Curse Weapon | Curses the currently wielded melee weapon, removing all of its special powers and changing the weapon's to-hit and damage bonuses both to negative values; there is a chance of failure for artifacts | 0 | |
| Darkness | Darkens the room your character is in, or all squares within 3 squares of your character otherwise, and blinds your character for a short time, unless he or she has resistance to blindness | 0 | |
| Summon Monster | Summons monsters; if a monster normally appears in groups, a whole group will appear; if a monster normally has escorts, it will appear with escorts. | 0 | |
| Summon Undead | Summons several non-unique undead monsters that are generated at the current dungeon level; if a monster normally appears in groups, a whole group will appear; if a monster normally has escorts, it will appear with escorts | 0 | |
| Trap Creation | Creates traps on all empty squares adjacent to your character | 0 | |
| Satisfy Hunger | Magically renders your character well-fed (but not satiated); this will also cure a bloated stomach | 10 | |
| Blessing | Blesses your character (armor class and to-hit bonuses) for a short time | 15 | |
| Detect Invisible | Detects all invisible monsters in the on-screen part of the level; they remain visible for 1 turn | 15 | |
| Light | Lights up the room your character is in, or all squares within 2 squares of your character otherwise; this inflicts damage on any light-sensitive creatures within the area affected by the spell | 15 | |
| Object Detection | Detects all objects in the on-screen part of the level | 15 | |
| Phase Door | Teleports your character a short distance randomly | 15 | |
| Treasure Detection | Detects all treasure in the on-screen part of the level | 15 | |
| Monster Confusion | Enchants your character with an aura of confusion that may cause the first monster struck to become confused | 30 | |
| Door/Stair Location | Detects all stairs and doors in the on-screen part of the level | 35 | |
| Trap Detection | Detects all traps in the on-screen part of the level | 35 | |
| Holy Chant | Blesses your character (armor class and to-hit bonuses) for a reasonable time | 40 | |
| Magic Mapping | Maps out the immediate area of the level centered on your character | 40 | |
| Teleportation | Teleports your character a considerable distance randomly | 40 | |
| Identify | Reveals all normal (non-hidden) magical powers of one object | 50 | (1) |
| Protection from Evil | Grants your character the enchantment of protection from evil for a period of time | 50 | |
| Teleport Level | Teleports your character one level up or down (randomly chosen); the direction will always be down when in the town, and always up if on level 99 or 100 (if Sauron or Morgoth respectively have not been killed) | 50 | (2) |
| Trap/Door Destruction | Destroys Destroys all traps and doors on your character's current location and squares adjacent to it | 50 | |
| Holy Prayer | Blesses your character (armor class and to-hit bonuses) for a considerable time | 80 | |
| Remove Curse | Removes all ordinary curses from all equipped items; heavy and permanent curses are unaffected | 100 | |
| Enchant Weapon To-Hit | Increases weapon's to-hit bonus | 125 | (3) |
| Enchant Weapon To-Dam | Increases a weapon's damage bonus | 125 | (3) |
| Enchant Armor | Increases a piece of armour's protection bonus | 125 | (3) |
| Word of Recall | Returns your character from the dungeon to the town, or from the town to the deepest level he or she has visited in the dungeon; it takes a while for the spell to act, until then the spell can be cancelled by reading a second scroll | 150 | (3) |
| Dispel Undead | Inflicts damage on all undead creatures in your character's line of sight | 200 | |
| Recharging | Recharges a wand or a staff; failure can occur occasionally, and destroys one wand or staff from the stack | 200 | |
| *Destruction * | All spaces in a 15-square radius around your character are darkened and all monsters in the area of effect are removed; each space (except the epicentre) in the area of effect that is not a stair, a permanent wall, or holding an artifact, is destroyed, removing all objects from it and replacing it by either a random type of wall or by floor; your character is blinded for a short time; this scroll has no effect in the town | 250 | |
| *Enchant Armor * | Increases a piece of armour's protection bonus | 500 | (3) |
| *Enchant Weapon * | Increases a weapon's to-hit and damage bonuses | 500 | (3) |
| Rune of Protection | Inscribes a glyph of warding on the floor beneath your character; monsters can't move onto the glyph or attack your character while standing there without breaking the glyph | 500 | |
| Banishment | Removes all monsters of one chosen type (i.e. with the same symbol) from the level; uniques are unaffected; your character takes a small amount of damage for every monster removed | 750 | |
| *Identify * | Reveals all normal and hidden magical powers of one object | 1,000 | (1) |
| Mass Banishment | Removes all monsters within 20 squares of your character; uniques are unaffected; your character takes a small amount of damage for every monster removed | 1,000 | |
| *Remove Curse * | Removes all ordinary and heavy curses from all equipped objects; permanent curses are unaffected | 8,000 | |
| Acquirement | Creates one good object on the floor near your character | 100,000 | |
| *Acquirement * | Creates several good objects on the floor near your character | 200,000 |
Notes
- Targetted scrolls can be aborted before choosing a target without using up the scroll
- This scroll has no effect when playing with restrictions on the use of stairs and recall
- These scrolls have a probability of success inversely related to the current bonus that applies
- All Scrolls weigh 0.5lbs
