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2008-03-17 at 14:58

UserManual > Scrolls > ScrollsFull > ScrollsSpoiler

Scrolls

Scrolls are listed in ascending order of home 'depth', then by cost and then alphabetically.

NameDescriptionCostDepthRarityNotes
LightLights up the room your character is in, or all squares within 2 squares of your character otherwise; this inflicts 2d8 damage on any light-sensitive creatures within the area affected by the spell1501
Object DetectionDetects all objects in the on-screen part of the level1501
Treasure DetectionDetects all treasure in the on-screen part of the level1501
DarknessDarkens the room your character is in, or all squares within 3 squares of your character otherwise, and blinds your character for 3+1d5 turns, unless he or she has resistance to blindness011
Summon MonsterSummons 1d3 monsters that are generated at the current dungeon level; if a monster normally appears in groups, a whole group will appear; if a monster normally has escorts, it will appear with escorts.011
BlessingBlesses your character (a bonus of +5 to armor class and +10 to-hit) for 6+1d12 turns1511
Detect InvisibleDetects all invisible monsters in the on-screen part of the level; they remain visible for 1 turn1511
Phase DoorTeleports your character randomly up to 10 squares away1511
IdentifyReveals all normal (non-hidden) magical powers of one object5011(1)
Aggravate MonsterAwakens all sleeping monsters within 40 squares of your character, and hastes (+10 speed) all monsters in the line of sight unless they are already hasted051
Satisfy HungerMagically renders your character well-fed (but not satiated); this will also cure a bloated stomach1051
Monster ConfusionEnchants your character with an aura of confusion that may cause the first monster struck to become confused for 10 + (1d(character level-1)/5) turns; the chance of the monster resisting is (monster level)/1003051
Door/Stair LocationDetects all stairs and doors in the on-screen part of the level3551
Trap DetectionDetects all traps in the on-screen part of the level3551
Magic MappingMaps out the on-screen part of the level4051
Word of RecallReturns your character from the dungeon to the town, or from the town to the deepest level he or she has visited in the dungeon; it takes 14+1d20 turns for the spell to act; until then, the spell can be cancelled by reading a second scroll15051(3)
Trap CreationCreates traps on all empty squares adjacent to your character0101
Holy ChantBlesses your character (a bonus of +5 to armor class and +10 to-hit) for 12+1d24 turns40101
TeleportationTeleports your character randomly up to 100 squares away40101
Trap/Door DestructionDestroys all traps and doors on your character's current location and squares adjacent to it50101
Remove CurseRemoves all ordinary curses from all equipped items; heavy and permanent curses are unaffected100101
Summon UndeadSummons 1d3 non-unique undead monsters; if a monster normally appears in groups, a whole group will appear; if a monster normally has escorts, it will appear with escorts0151
Enchant ArmorIncreases a piece of armour's protection bonus by 1 point125151(2)
Enchant Weapon To-DamIncreases a weapon's damage bonus by 1 point125151(2)
Enchant Weapon To-HitIncreases a weapon's to-hit bonus by 1 point125151(2)
Teleport LevelTeleports your character 1 level up or down (randomly chosen); the direction will always be down when in the town, and always up if on level 99 or 100 (if Sauron or Morgoth respectively have not been killed)50201(3)
AcquirementCreates one good object on the floor near your character100,000208
Holy PrayerBlesses your character (a bonus of +5 to armor class and +10 to-hit) for 24+1d48 turns80251
*Identify *Reveals all normal and hidden magical powers of one object1,000251(1)
Protection from EvilGrants your character the enchantment of protection from evil (all melee attacks by evil monsters have a chance of 50/(your character level + 1d100) of being repelled, unless the monster's level is higher than your character level) for a duration equal to 1d25 plus three times character level50301
Dispel UndeadInflicts 60 points of damage on all undead creatures in your character's line of sight200401
RechargingRecharges a wand or a staff with 2+1d(60/(2+level of wand/staff)+1) charges; failure occurs 1 time in (160-(level of wand/staff)-(10*(# of charges)))/15, and destroys one wand or staff from the stack200401
*Destruction *All spaces in a 15-square radius around your character are darkened and all monsters in the area of effect are removed; each space (except the epicentre) in the area of effect that is not a stair, a permanent wall, or holding an artifact, is destroyed, removing all objects from it and replacing it by either a random type of wall or by floor; your character is blinded for 10+1d10 turns, unless he or she has resistance to blindness or light; this scroll has no effect in the town.250401
BanishmentRemoves all monsters of one chosen type (i.e. with the same symbol) from the level; uniques are unaffected; your character takes 1d4 points of damage for every monster removed750404
Curse ArmorCurses the currently equipped body armour, removing all of its special powers (except one chosen randomly), reducing the base AC of the armor to 0, and changing the magical AC bonus of the armor to -2d5; there is a 1 in 2 chance of failure for artifacts0501
Curse WeaponCurses the currently wielded melee weapon, removing all of its special powers and changing the weapon's to-hit and damage bonuses both to -2d5; there is a 1 in 2 chance of failure for artifacts0501
*Enchant Armor *Increases a piece of armour's protection bonus 2+1d3 times500501(2)
*Enchant Weapon *Increases a weapon's to-hit and damage bonuses 1d3 times each500501(2)
Mass BanishmentRemoves all monsters within 20 squares of your character; uniques are unaffected; your character takes 1d3 points of damage for every monster removed1,000504
*Remove Curse *Removes all ordinary and heavy curses from all equipped objects; permanent curses are unaffected8,000502
Rune of ProtectionInscribes a glyph of warding on the floor beneath your character; monsters can't move onto the glyph or attack your character while standing there without breaking the glyph (chance is (monster level)/550)500604
*Acquirement *Creates 1+1d2 good objects on the floor near your character200,0006016

Notes

  1. Targetted scrolls can be aborted before choosing a target without using up the scroll
  2. These scrolls have a probability of success inversely related to the current bonus that applies
  3. This scroll has no effect when playing with restrictions on the use of stairs and recall

Note:

  • All Scrolls weigh 0.5lbs