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2008-05-15 at 21:46

UserManual > ToDoList

Pages to be Written

  • Artifacts
  • Buying and Selling (how to work out values of items, and effects of shopkeepers)
  • Digging
  • DisplayOptions (including comparison of different graphic symbol sets)
  • Enemies to Be Fought
  • FoodAndDrink
  • Illumination (include cumulative effects of light-giving items)
  • Magic
  • MB(x)
  • Resistances
  • Speed
  • Spellbooks

Things to Do

  • Add a title masthead, using coloured table cells, to each page
  • Add a warning masthead to top of spoiler pages
  • Do navigation for subpages
  • Now I've figured out in-page anchors, do the glossary links.

Unanswered Questions

  1. Need confirmation that Mordenkainen, Tenser and Kelek come from D&D, and Raal from Betrayal in Antara

    • The D&D Players Handbook (3rd edition) contains
      Tenser's Floating Disk & Tenser's Transformation (pg 265) Mordenkainen's Disjunction, Mordenkainen's Faithful Hound, Mordenkainen's Lucubration, Mordenkainen's Magnificant Mansion, and Mordenkainen's Sword (pg 230-231)
  2. What are Scarabtarices? (or is it a character name, too?)

  3. Why is the Ring of Lightning 5000gp when the other three elemental rings are 3000, and all four have completely parallel stats?

  4. Ammunition of Slay Evil and of Venom cannot be Mithril; why not? Every other sort of ego-item ammunition can be

Questions Answered but not Updated into the Manual Yet

  1. Rarity - how does that work, then?
  2. Does Phase Door have a propensity to transport you away from the current room? It seems that I end up in an adjacent room more often than not
  3. Phase Door and Teleport – when the distances are referred to as 'up to', what exactly does that mean?

Notes

My approach to (re)writing the manual is that there are four types of information:

  • flavour (descriptive info which may be vague, at times intentionally): for example, a description of the nature of powerful magic weapons (artifacts and ego items)
  • useful information for playing the game: for example, information on how to understand the bonuses on magical weapons
  • detailed but openly available information: e.g. how to calculate damage dealt in combat
  • detailed, hidden information: e.g. a complete list of all artifacts and their attributes

Older notes

  • We need to work in a section on squelching
  • Player Preferences needs revising - for instance interacting with visuals is no longer a command in its own right.
  • It would be nice to work in parts of the Angband Newbie Guide as well, though that would probably also require some updating.