UserManual > WandsStavesAndRods > StavesFull
Staves
This list is ordered by cost, then alphabetically
| Name | Description | Cost | Notes |
| Darkness | Darkens the room your character is in, or all squares within 3 squares of your character otherwise, and blinds your character for a short time, unless he or she has resistance to blindness | 0 | |
| Haste Monsters | Hastes all monsters in the line of sight | 0 | |
| Slowness | Slows your character down (-10 to speed) for some time; this is cumulative with other temporary slowing enchantments | 0 | |
| Summoning | Summons monsters; if a monster normally appears in groups, a whole group will appear; if a monster normally has escorts, it will appear with escorts | 0 | |
| Detect Invisible | Detects all invisible monsters in the on-screen part of the level, for one turn | 200 | |
| Object Location | Detects all objects in the on-screen part of the level | 200 | |
| Treasure Location | Detects all treasure in the on-screen part of the level | 200 | |
| Light | Lights up the room your character is in, or all squares within 2 squares of your character otherwise; this inflicts damage on any light-sensitive creatures within the area affected by the spell | 250 | (1) |
| Cure Light Wounds | Cures a small amount of damage | 350 | |
| Detect Evil | Detects all evil monsters in the on-screen part of the level | 350 | |
| Door/Stair Location | Detects all doors and stairs in the on-screen part of the level | 350 | |
| Earthquakes | Causes an earthquake with a 10-square radius, centred on your character; all spaces in the affected area are darkened and (other than the epicenter) may be damaged: each damaged non-floor space is replaced by floor, each damaged floor space is replaced by a random type of wall and all objects on it are removed, unless one of them is an artifact, in which case the damaged floor space is unaffected and all objects are retained; if a damaged space is occupied by a monster that can't bore through rock or pass through walls, the monster takes 4d8 points of damage and moves to a non-damaged, nonoccupied space adjacent to the damaged space; if there is no space available, or if the monster can't move, the monster is removed; this staff has no effect when used in the town | 350 | (2) |
| Trap Location | Detects all traps in the on-screen part of the level | 350 | |
| Perception | Reveals all normal (non-hidden) magical powers of one object; this may be aborted before choosing a target without using up a charge | 400 | |
| Remove Curse | Removes all ordinary curses from all equipped items; heavy and permanent curses are unaffected | 500 | |
| Sleep Monsters | Puts all monsters in the line of sight to sleep; uniques are unaffected | 700 | (4) |
| Enlightenment | Maps a part of the level centred on your character | 750 | |
| Slow Monsters | Slows down (-10 to speed) all monsters in the line of sight; uniques are unaffected | 800 | (4) |
| Starlight | Emits a beam of light in all eight cardinal directions; light-sensitive monsters along these beams take damage | 800 | (1) |
| Curing | Cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion | 1,000 | |
| Speed | Gives your character haste (+10 to speed) for a short time | 1,000 | |
| Dispel Evil | Inflicts damage on all evil monsters in the line of sight | 1,200 | (3) |
| Probing | Probes all monsters in the line of sight, giving information on current hit points and many characteristics and abilities (excluding melee, spellcasting, and breath attacks) | 2,000 | |
| Teleportation | Teleports your character randomly with a maximum range of 100 squares | 2,000 | |
| *Destruction * | Destroys a circular area with a 15-square radius, centred on your character with a radius of 15 squares; each space in the affected area is darkened and destroyed, removing all objects from it and replacing it by either a random type of wall or by floor, if it is not a stair, a permanent wall, or has an artifact in it; your character will also be blinded for a short time, unless he or she has resistance to blindness or light; this staff has no effect when used in the town | 2,500 | |
| Banishment | Removes all monsters of one chosen type from the level; uniques are unaffected; your character takes damage for every monster removed | 3,500 | |
| Power | Inflicts damage on all monsters in the line of sight | 4,000 | |
| Holiness | Inflicts damage on all evil monsters in the line of sight, cures damage to your character, cures all stunning, heals all cut damage, neutralizes poison, removes fear, and also grants your character the enchantment of protection from evil | 4,500 | (3) |
| the Magi | Restores intelligence and mana points to maximum | 4,500 | |
| Healing | Cures a large amount of damage, cures all stunning, and heals all cut damage | 5,000 |
Notes
- Damage is only inflicted on light-sensitive creatures
- Damage is only inflicted on monsters that cannot move through rock or walls, which manage to escape the destruction
- Damage is only inflicted on evil monsters
- Each creature has a chance of resisting the effect
All staves weigh 5lbs
