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Last modified:
2008-03-18 at 15:59

Staves

This list is ordered by depth, then by cost, then alphabetically

NameDescriptionCostDepthRarityChargesDamageHealingNotes
DarknessDarkens the room your character is in, or all squares within 3 squares of your character otherwise, and blinds your character for 3+1d5 turns, unless he or she has resistance to blindness0518+d8
Detect InvisibleDetects all invisible monsters in the on-screen part of the level, for one turn200518+1d15
Object LocationDetects all objects in the on-screen part of the level200516+1d15
Treasure LocationDetects all treasure in the on-screen part of the level200518+1d20
LightLights up the room your character is in, or all squares within 2 squares of your character otherwise; this inflicts damage on any light-sensitive creatures within the area affected by the spell250518+1d202d8(1)
Cure Light WoundsCures a small amount of damage350516+1d51d8
Haste MonstersHastes all monsters (+10 to speed) in the line of sight unless their speed is already +50 or greater01018+1d8
SummoningSummons 1d4 monsters, generated at the current dungeon level; if a monster normally appears in groups, a whole group will appear; if a monster normally has escorts, it will appear with escorts01011+1d3
Door/Stair LocationDetects all doors and stairs in the on-screen part of the level3501016+1d8
Trap LocationDetects all traps in the on-screen part of the level3501016+1d5
PerceptionReveals all normal (non-hidden) magical powers of one object; this may be aborted before choosing a target without using up a charge4001015+1d15
Sleep MonstersPuts all monsters in the line of sight to sleep; uniques are unaffected7001016+1d5(4)
Slow MonstersSlows down (-10 to speed) all monsters in the line of sight, unless their speed is already -40 or worse; uniques are unaffected8001016+1d5(4)
Detect EvilDetects all evil monsters in the on-screen part of the level3502018+1d15
EnlightenmentMaps a part of the level centred on your character7502015+1d5
StarlightEmits a beam of light in all eight cardinal directions; light-sensitive monsters within these beams take damage8002016+1d56d8(1)
TeleportationTeleports your character randomly with a maximum range of 100 squares2,0002015+1d4
CuringCures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion1,0002514+1d3
ProbingProbes all monsters in the line of sight, giving information on current hit points and many characteristics and abilities (excluding melee, spellcasting, and breath attacks)2,0003012+1d6
SlownessSlows your character down (-10 to speed) for 15+1d30 turns; this duration is cumulative with other temporary slowing enchantments04018+1d8
EarthquakesCauses an earthquake with a 10-square radius, centred on your character; all spaces in the affected area are darkened and (other than the epicenter) have a 15% chance to be damaged: each damaged non-floor space is replaced by floor, each damaged floor space is replaced by a random type of wall and all objects on it are removed, unless one of them is an artifact, in which case the damaged floor space is unaffected and all objects are retained; if a damaged space is occupied by a monster that can't bore through rock or pass through walls, the monster takes 4d8 points of damage and moves to a non-damaged, nonoccupied space adjacent to the damaged space; if there is no space available, or if the monster can't move, the monster is removed; this staff has no effect when used in the town3504013+1d54d8(2)
Remove CurseRemoves all ordinary curses from all equipped items; heavy and permanent curses are unaffected5004014+1d3
SpeedGives your character haste (+10 to speed) for 15+1d30 turns (or 5 additional turns if you already are under the effect of a temporary haste enchantment)1,0004014+1d3
Dispel EvilInflicts damage on all evil monsters in the line of sight1,2005014+1d360(3)
*Destruction *Destroys a circular area with a 15-square radius, centred on your character with a radius of 15 squares; each space in the affected area is darkened and destroyed, removing all objects from it and replacing it by either a random type of wall or by floor, if it is not a stair, a permanent wall, or has an artifact in it; your character will also be blinded for 10+1d10 turns, unless he or she has resistance to blindness or light; this staff has no effect when used in the town2,5005011+1d3
BanishmentRemoves all monsters of one chosen type (i.e. with the same symbol) from the level; uniques are unaffected; your character takes 1d4 damage for every monster removed3,5007041+1d2
PowerInflicts damage on all monsters in the line of sight4,0007021+1d3120
HolinessInflicts damage on all evil monsters in the line of sight, cures damage to your character, cures all stunning, heals all cut damage, neutralises poison, removes fear, and also gives your character protection from evil for a duration equal to 1d25 plus three times character level4,5007022+1d212050(3)
the MagiRestores intelligence and mana points to maximum4,5007022+1d2
HealingCures a large amount of damage, cures all stunning, and heals all cut damage5,0007021+1d2300

Notes

  1. Damage is only inflicted on light-sensitive creatures
  2. Damage is only inflicted on monsters that cannot move through rock or walls, which manage to escape the destruction
  3. Damage is only inflicted on evil monsters
  4. Each creature has a chance of resisting the effect
  5. All staves weigh 5lbs
  6. Staves inflict 1d2 damage when thrown
  7. Staves can be harmed by acid or fire