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2008-03-18 at 17:10

Wands

This list is ordered by cost, then alphabetically.

NameDescriptionCostNotes
Heal MonsterCures a single monster of some damage0
Haste MonsterHastes a single monster0
Clone MonsterHastes and fully heals a single monster, and if the monster is next to an empty space and not a unique, a new monster of the same type will be created0
Trap/Door DestructionDestroys all doors and disarms all traps in the direction the wand is aimed100
Magic MissileFires a magic missile200(1)
LightLights up in the direction the wand is aimed , and inflicts damage on light-sensitive creatures along the line200(2)
WonderCopies the effect of a randomly chosen wand, other than Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation; cannot be harmed by acid, cold, fire or lightning250
Stone to MudRemoves the first section of wall, or rubble, in the direction the wand is aimed ; permanent walls are not affected; monsters susceptible to rock remover and caught in the beam will take damage300(3)
Teleport OtherTeleports up to 100 squares away all monsters in the direction the wand is aimed350
PolymorphTurns a single monster into a monster of another type, randomly decided; uniques are unaffected400(4)
Stinking CloudCreates a poison cloud400(5)
Confuse MonsterConfuses a single monster; uniques are unaffected500(4)
Sleep MonsterPuts a single monster to sleep; uniques are unaffected500(4)
Scare MonsterInstills fear into a single monster; uniques are unaffected500(4)
Slow MonsterSlows down (-10 to speed) a single monster; uniques are unaffected500(4)
Lightning BoltsShoots a lightning bolt600(1)
DisarmingDisarms all traps, unlocks all locked doors and reveals all secret doors in the direction the wand is aimed700
Frost BoltsShoots a cold bolt800(1)
Acid BoltsShoots an acid bolt950(1)
Fire BoltsShoots a fire bolt1,000(1)
Drain LifeInflicts damage on a single monster (not undead, a demon, an elemental, a golem, or a vortex)1,200
Lightning BallsShoots a lightning ball; cannot be damaged by lightning1,200(5)
Cold BallsShoots a cold ball; cannot be damaged by cold1,500(5)
Acid BallsShoots an acid ball; cannot be damaged by acid1,650(5)
Fire BallsShoots a fire ball; cannot be damaged by fire1,800(5)
Dragon's BreathShoots a acid, cold, fire, lightning or poison ball (chosen randomly); cannot be damaged by acid, cold, fire or lightning2,400(5)
Dragon's FlameShoots a fire ball; cannot be damaged by acid, cold, fire or lightning2,400(5)
Dragon's FrostShoots a cold ball; cannot be damaged by acid, cold, fire or lightning2,400(5)
AnnihilationInflicts a large amount of damage on a single monster (not undead, a demon, an elemental, a golem, or a vortex); it cannot be damaged by acid, cold, fire or lightning3,000

Notes:

  1. For wands that shoot bolts, there is a 20% chance of getting a beam, which affects all monsters in the line of action, not just the target
  2. Damage is only to light-sensitive creatures
  3. Damage is only to creatures made of stone
  4. The target creature has a chance of resisting the effect
  5. For wands that shoot balls, for each square from the centre, damage is reduced
  • All wands weigh 1.0lb
  • Wands can be thrown for 1 point of damage
  • Wands can be destroyed by lightning

Wands Spoiler