UserManual > WandsStavesAndRods > WandsFull
Wands
This list is ordered by cost, then alphabetically.
| Name | Description | Cost | Notes |
|---|---|---|---|
| Heal Monster | Cures a single monster of some damage | 0 | |
| Haste Monster | Hastes a single monster | 0 | |
| Clone Monster | Hastes and fully heals a single monster, and if the monster is next to an empty space and not a unique, a new monster of the same type will be created | 0 | |
| Trap/Door Destruction | Destroys all doors and disarms all traps in the direction the wand is aimed | 100 | |
| Magic Missile | Fires a magic missile | 200 | (1) |
| Light | Lights up in the direction the wand is aimed , and inflicts damage on light-sensitive creatures along the line | 200 | (2) |
| Wonder | Copies the effect of a randomly chosen wand, other than Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation; cannot be harmed by acid, cold, fire or lightning | 250 | |
| Stone to Mud | Removes the first section of wall, or rubble, in the direction the wand is aimed ; permanent walls are not affected; monsters susceptible to rock remover and caught in the beam will take damage | 300 | (3) |
| Teleport Other | Teleports up to 100 squares away all monsters in the direction the wand is aimed | 350 | |
| Polymorph | Turns a single monster into a monster of another type, randomly decided; uniques are unaffected | 400 | (4) |
| Stinking Cloud | Creates a poison cloud | 400 | (5) |
| Confuse Monster | Confuses a single monster; uniques are unaffected | 500 | (4) |
| Sleep Monster | Puts a single monster to sleep; uniques are unaffected | 500 | (4) |
| Scare Monster | Instills fear into a single monster; uniques are unaffected | 500 | (4) |
| Slow Monster | Slows down (-10 to speed) a single monster; uniques are unaffected | 500 | (4) |
| Lightning Bolts | Shoots a lightning bolt | 600 | (1) |
| Disarming | Disarms all traps, unlocks all locked doors and reveals all secret doors in the direction the wand is aimed | 700 | |
| Frost Bolts | Shoots a cold bolt | 800 | (1) |
| Acid Bolts | Shoots an acid bolt | 950 | (1) |
| Fire Bolts | Shoots a fire bolt | 1,000 | (1) |
| Drain Life | Inflicts damage on a single monster (not undead, a demon, an elemental, a golem, or a vortex) | 1,200 | |
| Lightning Balls | Shoots a lightning ball; cannot be damaged by lightning | 1,200 | (5) |
| Cold Balls | Shoots a cold ball; cannot be damaged by cold | 1,500 | (5) |
| Acid Balls | Shoots an acid ball; cannot be damaged by acid | 1,650 | (5) |
| Fire Balls | Shoots a fire ball; cannot be damaged by fire | 1,800 | (5) |
| Dragon's Breath | Shoots a acid, cold, fire, lightning or poison ball (chosen randomly); cannot be damaged by acid, cold, fire or lightning | 2,400 | (5) |
| Dragon's Flame | Shoots a fire ball; cannot be damaged by acid, cold, fire or lightning | 2,400 | (5) |
| Dragon's Frost | Shoots a cold ball; cannot be damaged by acid, cold, fire or lightning | 2,400 | (5) |
| Annihilation | Inflicts a large amount of damage on a single monster (not undead, a demon, an elemental, a golem, or a vortex); it cannot be damaged by acid, cold, fire or lightning | 3,000 |
Notes:
- For wands that shoot bolts, there is a 20% chance of getting a beam, which affects all monsters in the line of action, not just the target
- Damage is only to light-sensitive creatures
- Damage is only to creatures made of stone
- The target creature has a chance of resisting the effect
- For wands that shoot balls, for each square from the centre, damage is reduced
- All wands weigh 1.0lb
- Wands can be thrown for 1 point of damage
- Wands can be destroyed by lightning
