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2008-03-18 at 17:08

Wands

This list is ordered by depth, then by cost, then alphabetically

NameDescriptionCostDepthRarityChargesDamageRadiusNotes
Haste MonsterHastes a single monster (+10 to speed) unless its speed is already +50 or better; this effect is permanent, and cumulative with other hasting effects0318+1d20
Heal MonsterCures a single monster of 4d6 points of damage0318+1d20
LightLights up in the direction the wand is aimed, and inflicts damage on light-sensitive creatures along the line200316+1d106d8(2)
Magic MissileFires a magic missile200316+1d103d4(1)
WonderCopies the effect of a randomly chosen wand, other than Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation; cannot be harmed by acid, cold, fire or lightning250318+1d15
Stinking CloudCreates a poison cloud400516+1d8122(5)
Confuse MonsterConfuses a single monster for 3d5+1 turns (half that if already confused); uniques, monsters that breathe chaos or confusion, and monsters of level 12 or greater are unaffected500516+1d12(4)
Sleep MonsterPuts a single monster to sleep; uniques are unaffected500518+1d15(4)
Slow MonsterSlows down (-10 speed) a single monster; uniques are unaffected500516+1d10(4)
Trap/Door DestructionDestroys all doors and disarms all traps in the direction the wand is aimed1001016+1d8
Stone to MudRemoves the first section of wall, or rubble, in the direction the wand is aimed; permanent walls are not affected; monsters susceptible to rock remover and caught in the beam will take damage3001013+d420+1d30(3)
Scare MonsterInstills fear into a single monster for 3d5+1 turns (half that if already scared); uniques, monsters that breathe chaos or confusion, and monsters of level 12 or greater are unaffected5001043+1d5(4)
Clone MonsterHastes (+10 to speed) and fully heals a single monster, and if the monster is next to an empty space and not a unique, a new monster of the same type will be created01513+1d5
Lightning BoltsShoots a lightning bolt6001516+1d86d6(1)
Teleport OtherTeleports up to 100 squares away all monsters in the direction the wand is aimed3502016+1d5
PolymorphTurns a single monster into a monster of another type, randomly decided; uniques are unaffected; other monsters have the standard chance to resist; if a monster fails this chance, it still gets a (monster level) in 90 chance to avoid the effect; if the monster fails this second chance as well, the game attempts to generate a new, single, non-unique monster (with monster generation level equal to the average of monster level and dungeon level + 5) that is no more than 20 monster levels away from the original monster and transforms the target into the new monster, at full health4002016+1d8(4)
DisarmingDisarms all traps, unlocks all locked doors and reveals all secret doors in the direction the wand is aimed7002014+1d15
Frost BoltsShoots a frost bolt8002016+1d56d8(1)
Acid BoltsShoots an acid bolt9503016+1d810d8(1)
Fire BoltsShoots a fire bolt1,0003016+1d812d8(1)
Lightning BallsShoots a lightning ball; cannot be damaged by lightning1,2003514+1d8642(5)
Cold BallsShoots a cold ball; cannot be damaged by cold1,5004012+1d6962(5)
Drain LifeInflicts damage on a single monster (not undead, a demon, an elemental, a golem, or a vortex)1,2005013+1d3150
Acid BallsShoots an acid ball; cannot be damaged by acid1,6505012+1d51202(5)
Fire BallsShoots a fire ball; cannot be damaged by fire1,8005012+1d41442(5)
Dragon's BreathShoots a acid, cold, fire, lightning or poison ball (chosen randomly); cannot be damaged by acid, cold, fire or lightning2,4005041+1d3Acid 200, Cold 160, Fire 200, Lightning 180, Poison 1203(5)
Dragon's FlameShoots a fire ball; cannot be damaged by acid, cold, fire or lightning2,4005041+1d32003(5)
Dragon's FrostShoots a cold ball; cannot be damaged by acid, cold, fire or lightning2,4005041+1d31603(5)
AnnihilationInflicts a large amount of damage on a single monster (not undead, a demon, an elemental, a golem, or a vortex); it cannot be damaged by acid, cold, fire or lightning3,0006041+1d2250

Notes:

  1. For wands that shoot bolts, there is a 20% chance of getting a beam
  2. Damage is only to light-sensitive creatures
  3. Damage is only to creatures made of stone
  4. The target creature has a chance of resisting the effect, based on ???
  5. For wands that shoot balls, the damage given is at the centre of the ball; damage is reduced by 50% if 1 square from the centre, by 66% if 2 squares, and by 75% if 3 squares
  6. All wands weigh 1.0lb
  7. Wands can be thrown for 1 point of damage
  8. Wands can be destroyed by lightning