Angband Releases: 2.6.0
Background
2.6.0 was a testing version released on 4th September 1994, incorporating a large number of bugfixes and improvements, and merging in those changes that were considered to have worked well in PCAngband. This was the last large incorporation of ideas from PCAngband - from this point until the variant explosion, development of the game happened in one place.
Changelist
- Monster recall indicates good / special treasures
- Adjusted the stores so that some shopkeepers have a higher amount of gold available, and the Black Market makes much more reasonable offers
- Monsters now usually wake up when their rooms get lit...
- Non-wizards can only check artifacts if on town level
- Added 'satisfy hunger' option (instead of 'create food')
- Adjusted magical bonuses a little more
- Roughly doubled demon ('&') hitpoints to make them more reasonable
- Stairs on town level now are always lit
- Incorporated patches for OS/2 support [pb]
- Added support for {Free,Net}BSD [pb]
- Radical save-file cleanup, including: fixing invis. monster, saving old_turn, saving monster max hp and fear, saving player fear, additional space for flags
- Fixed a minor bug in monster recall displays
- Fixed some minor problems in the scorefile routines [js surge@dilbert.cqs.washington.edu]
- Cleaned up the code here and there
- Fixed a bug generating treasure in vaults that resulted in slightly worse treasure then intended [hmj HMJ@IPG.PH.KCL.AC.UK]
- Fixed a few other monster problems
- Fixed a bug displaying inventory when you weren't carrying anything
- Cleaned up how the scores are displayed some
- Fixed a minor glich with the recall code (single spaces at the start of a line)
- Fixed a bug always generating "cloak [1,0]"
- Fixed bugs with SECURE functioning under the Andrew File System
- Fixed a bug with stattype being trashed with prtstat() and cnv_stat()
- Fixed a bug with multiple missile weapons' damage bonus accumulating [randy@PICARD.TAMU.EDU (Randy Hutson)]
- Fixed some minor problems with heavy weapons and BLESSED_BLADES [dbd]
- Undid new lighting to avoid dbd's wrath :-)
- Fix bug with '|' (see uniques) command [ken wigle@niktow.canisius.edu (kw)]
- Fixed running with wide-area light bug (very cool!)
- Fixed bugs with spellbooks [kw]
- Fixed messaging punctuation
- Fixed major bug with line_spell() overwriting the stack (!)
- Creeping 'xxx' coin monsters always generate 'xxx' treasure
- Opening a chest will no longer generate chests in the treasure drop
From PCAngband 1.40
- Incorporated new attacks/round table
- Fixed nether bolt damage
- Creatures that multiply don't do so if only seen via telepathy
- Speed now burns up food less rapidly, since speed is less powerful
- Cuts now behave better with odd constitution adjustments
- Fixed clearing commands from get_com via Escape
- Artifacts now don't waste a turn when Escaping from using them
- Cubragol's fiery enchantment now seeks out unenchanted bolts rather then simply failing if the first bolt listed is enchanted
- ...also, C's bolts now resist fire
- Totila now really does confuse monsters
- Using spikes now decreases one's encumbrance
- Cleaned up the dungeon generation code some more
- Fixed 'buried in rock' bug with escorts in vaults
- Incorporated new bow & missile ammo code
- New lighting (again :-)
- Wizards have the option to cheat death
- Players still gain a little experience even after life draining
- Tunneling (stone to mud) will sometimes produce an object under rubble
- Better object throwing code (many items won't disappear)